The server and client both are in the same computer so there is no
network latency.

On 10 December 2010 16:53, Jor3l Boa <[email protected]> wrote:
> I think your server is downloading and caching that texture is sent to your
> client (with parcel media de client downloads it), so is slow because of
> your server download and upload speed, but I'm not sure XD
>
> 2010/12/10 Hao Liu <[email protected]>
>>
>> Hi all,
>>
>> to load an image on a prim with osSetDynamicTextureURL takes up to
>> 60/100 sec to completely render the image!
>> However using ParcelMediaCommands works really fast, even retreaving
>> textures from external URIs.
>>
>> Anybody know how to solve this problem? I need to use
>> osSetDynamicTextureURL because I need to show multiple media. Thanks.
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>
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