The amount of bandwidth required is dominated by texture downloading - the actual amount required for udp packet
movement is comparatively small. However, response and the quality of the connection is very important. It might be
that large downloads are crowding out udp traffic though I'm not an expert in this area.
As for the packet handling itself, I doubt much would have changed between 0.7.1.1 and 0.7.2, though to be honest this
is way too far back for me to remember :). 0.7.3 introduces a default setting which should make the connection more
reliable.
On 02/03/12 11:34, enauman wrote:
Is there a significant difference in the way Opensim/Diva 0.7.2 handles data
packets compared to earlier versions? I do a project every few months and
this last time--I *think* the first time since I upgraded to 0.7.2 (Diva
r16915)--we had problems handling the bandwidth for the same type of
activity and number of accounts connecting. Our sim is on a local server but
NATted through the firewall so they can also have external access. They are
not doing too much packet-intensive work, moderate building and occasional
avatar edits. I know many variables are involved so there may be no way of
knowing why we were maxed out, but I know this time around a couple other
students in the school downloading big files could bring our class to a
stop.
Thanks,
Erik
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