I think that giving a everybody a feel for what the tool is really about, prior to going open source is an excellent idea.
I think this would be beneficial for all. The community could help identify issues before they were "let loose in the wild", as I have said repeatedly, MyInventory is not intended to be a tool for ripping assets, on the other hand I am of the firm conviction that the end-user has far too little control of his or her own inventory, and that access to content is one of two major obstacles preventing users from adopting opensim on a wider scale. best regards Snowcrash On Fri, Nov 16, 2012 at 2:25 PM, Fleep Tuque <[email protected]> wrote: > I wanted to throw one other thought out there before I head off for a > Friday full of meetings. > > A few months ago, I made a blog post encouraging Second Life users to move > beyond that platform if they wished to see the Metaverse we imagined become > a reality. I suggested exploring Opensim as a first step in that process, > in part because it's an easy transition from SL to Opensim due to > their similarities, but also because in my view, the Opensim community is > far more forward thinking and dedicated to the Metaverse concept and ideal > than Linden Lab probably ever was, and certainly more than Linden Lab is > now (which is to say, not at all!). I won't repeat the post, but feel free > to read it if you're interested: > > > http://www.fleeptuque.com/blog/2012/08/why-anyone-who-cares-about-the-metaverse-needs-to-move-beyond-second-life-now-not-later/ > > I was shocked, flabbergasted really, by the huge response to that post. I > just don't see 100+ comments on my blog posts very often, and while many of > them were nostalgic about the early years of SL, if you were to read > through those comments, you would see the terrible impression that many > Second Life users have about Opensim all boils down to perceived (and real) > content theft. In the US, they talk about large entitlements being the > "third rail" of politics - meaning the topic is electric and any politician > who goes near it is likely to be killed. Copyright/IP and exporting > content to other grids is the "third rail" of Opensim. The mere mention of > the topic generates enormous amounts of passion on every side of the issue. > > Nevertheless, these are the hard problems that innovators and pioneers > must solve. If it were easy, anyone could do it and we'd already be > further along down the Metaverse path than we are. But it isn't easy, it's > complicated, and fraught with not only legal concerns, but ethical and > moral ones too. The only way to move forward is to try new things, to make > best efforts to address as many sides of the issue as possible, and to keep > the channels of communication and dialogue open. Demonizing those on any > side of the issue is likely to get us no where and only furthers the > perception that the problems are unsolvable. > > From my view, Snowcrash has identified a legitimate area where Opensim > needs more development, more eyes on the problem, and more efforts to > achieve workable solutions. I don't know that the tool he has designed is > the best solution, but I do appreciate that he has asked for feedback, I do > appreciate the commitment to open source his attempt at a solution, and I > definitely would hate to see him killed on sight for having the gumption to > try to approach the third rail. Someone needs to! > > I might suggest, Snowcrash, that when you're ready, perhaps you could > release the tool in a limited pilot phase first and allow some of the > developers and end users here in the community to test it, see how it > functions, and give you additional feedback before you release it more > widely or open the source. It isn't just hysteria or knee-jerk reaction on > the part of those with concern, many of us have been fighting the > perception that Opensim is all about content theft for years, and in part > because there HAS been a lot of theft, and it IS a tricky problem to solve. > > I'd like to think the community has the capacity to find a good way > forward, even if we can't solve every problem immediately or with a single > tool. Still, a step forward is a step forward, and I'd be happy to > volunteer as a pilot tester if you're open to that idea. > > Sincerely, > > - Chris/Fleep > > > Chris M. Collins (SL/OS: Fleep Tuque) > Center for Simulations & Virtual Environments Research (UCSIM) > UCIT Instructional & Research Computing > University of Cincinnati > 406A Zimmer Hall > 315 College Drive > PO BOX 210088 > Cincinnati, OH 45221-0088 > [email protected] > (513) 556-3018 > > http://ucsim.uc.edu > > On Fri, Nov 16, 2012 at 6:56 AM, Marcus Llewellyn < > [email protected]> wrote: > >> On 11/16/2012 12:56 AM, Snowcrash Short wrote: >> >> Users have right too, you know? >> >> >> Absolutely. Believe me, I'm a huge supporter of user's rights. These >> include things like (as they're known in the U.S.) fair use and first sale >> doctrines. But I ask you not to forget forget that the ability to exercise >> copyright or enter into a contract is *also* a user's right. This isn't a >> "Them against Us" issue. It's an _ALL of us_ issue. Fighting for one set of >> rights while disregarding or undermining other rights is not a tenable >> position. >> >> I've would adore it if someone were to step up and pull people together >> into finally wrangling a framework that allows for people like Fleep to >> share her creations freely across virtual worlds in a user friendly format, >> while also allowing commercial creators to have a reasonable expectation of >> the preservation of their licenses and copyrights. That should be the real >> project here. There's too many missing pieces at the moment. Getting an >> export flag implemented on the server and in viewers, although an imperfect >> solution, would be an excellent way to get the ball rolling. >> >> Any other action, I think, will tend to be perceived as a, "I want what I >> want, and I want it now, damn the consequences," response to the community, >> whether or not that perception is warranted. >> >> Marcus >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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