This problem don't only exist when crossing a simple region, it is usually from crossing into a region on another instance.

InuYasha.


On 2/21/2013 3:37 PM, Emperor Starfinder wrote:
@caro

Sorry it took me so long to respond.

I reviewed the emails again and attempted the same test hoping that by reproducing the problem I might see the problem. Unfortunately I am not seeing the cloud issue when crossing from one region into another. I also have seen some clouds in avatars but usually after a rebake via the viewer this appears to resolve that.

I then attempted a couple more tests out of curiosity as to why you were seeing that problem and I am unable to reproduce it. I was not able to reproduce that issue directly. However I did notice that in the region console with most viewers especially viewer 3 (firestorm for opensim) you will get an unable to upload baked textures relating to the avatar or unable to fetch baked textures relating to the avatar along with a UUID.

With regards to the Hippo Viewer Island Oasis has rewritten the hippo viewer and I have successfully used their version.

In ether case It would seem that your problem relates to to a problem with your viewer not updating the scene view to update the avatar's presence in the viewer.

One way to easily get to the heart of the problem I believe would be to have the region console show you the avatar appearance with this command: appearance show and the avatar's name. This should tell you if the avatar's baked textures are ok or corrupt.

It also could be that you just need to update the appearance which you can do in the region console by typing appearance send and the avatar's first and last name (its in the current development version not sure if its in the 0.7.5 release)

If that doesn't work then the best place would be the mantis in the event it is a bug.

However It does seem as though your viewers are having trouble obtaining the appearance for an avatar. (I usually don't recommend running a viewer on the same machine as the server for the region as this will slow down the pc resources to which could cause this.)

I do hope that helps a little bit more.

Emperor

----------------------------------------------------------------------

Message: 1
Date: Wed, 20 Feb 2013 20:20:02 -0500
From: InuYasha Meiji <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Red Glow in my River?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I am using a Nvidia Geforce GTX 460, with 1 gig of DDR5.  Newest driver
from their website. Microsoft, when allowed to update my driver causes
issues.  Lots of disconnected GLDriver errors.  The Nvidia web site
drivers don't cause this.  I use the latest Firestorm with (Opensim
support).  I found out it seems to be a bug.  Oddly, after I tried every
other viewer I had the issue isn't appearing anymore.  So, I also should
have tried a reboot before asking the question, as well.  I hate issues
that arn't easy to report, and not always easy to replicate.

Your Friend,

InuYasha.


On 2/20/2013 5:09 PM, drWhiet wrote:
Are you using Angstrom ? I have the same issue with the latest
Angstrom Viewer ...
When i enable a Lightshare or Windlight Setting all is fine ; But the
normal dayview
in the Viewer "tints" the water red ,,, I do not have this issue with
Singularity or other viewers ..
I have a Nvidia GTX 680 with the latest drivers ..
best regards,
Wordfromthe Wise

------------------------------------------------------------------------
*Von:* [email protected]
[mailto:[email protected]] *Im Auftrag von
*Daniel Smith
*Gesendet:* Mittwoch, 20. Februar 2013 20:52
*An:* [email protected]
*Betreff:* Re: [Opensim-users] Red Glow in my River?

In firestorm, check out the option that shows the bounding box of a
light source....


    On 2/20/2013 11:31 AM, InuYasha Meiji wrote:

         Here is the problem: After night fall, even at midnight, I
        started to notice it more, but right at water level on the
        land going into the water was a bright red glow.  I use the
        highest setting available to me on Firestorm.  I


--
Daniel Smith - Sonoma County, California
http://daniel.org/resume


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--
________________________________________________________________________
Opensim User: In Gridmode on Version 0.7.4. Nine Instances with 56 Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
Offline Messages all working. (Not yet Public, 10 user accounts so far).
________________________________________________________________________



------------------------------

Message: 2
Date: Thu, 21 Feb 2013 02:33:22 -0600
From: [email protected]
To: <[email protected]>
Subject: [Opensim-users] A Way To "Physically" or "Locally" Embed A
    Video?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=UTF-8; format=flowed

Unless I'm mistaken, I know I cannot "import" a video to be used
in-world, but...

I've used video-on-a-prim for years and always used a referral URL for
the video file called from my own hosted website.  However, I'm working
on a project that has some short video clips along with slides and the
usual fluff for an interactive in-world tutorial.

I'd like the video clips to be embedded somehow so they are not called
from a web-based URL.

Is there a way for me to place these video clips locally within an
OpenSim folder, for example, and have them called from there to play
in-world?  I understand that I can't include the video clips themselves
in an OAR, unless I'm mistaken.  But if I can at least include them in a
pre-configured OpenSim folder (like Diva Distro) and offer that as a zip
file it would be really great.

The video files themselves are small and only add about 30 megs max to
the overall size of the final product if I can get this to work.  I just
don't want them hosted elsewhere in the event there's a future issue
with that host, thereby making them inaccessible in-world.

Thanks for any suggestions.


------------------------------

Message: 3
Date: Thu, 21 Feb 2013 01:28:52 -0800 (PST)
From: TwistedStickfigure <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Whisper module
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

Yes, I deleted that post fokides. I checked the authors website and it seemed
inactive. The last release was for opensim 7.2 and that was compiled by
Justin.  I just felt I had to let it go and get Vivox.



-----
Twisted Stickfigure
Bears Lair on Osgrid
--
View this message in context: http://opensim-users.2152040.n2.nabble.com/Whisper-module-tp7579498p7579539.html
Sent from the opensim-users mailing list archive at Nabble.com.


------------------------------

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End of Opensim-users Digest, Vol 66, Issue 29
*********************************************




Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com
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--
________________________________________________________________________
Opensim User: In Gridmode  on Version 0.7.4. Nine Instances with 56 Regions. on 
Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 8gig 
DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
Offline Messages all working. (Not yet Public, 10 user accounts so far).
________________________________________________________________________

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