Sorry, the problem is serious but all these things that happen and the
descriptions make me laugh. I have the same issues. For me, I try to
stand up n my boat and end up launched into the sky and into the ocean.
Not quite as funny as being shoved out of a spaceship though. I am glad
I don't have my sim set for causing damage. We would all get out of a
chair and kil ourselves by the ejection.
InuYasha.
On 2/26/2013 10:15 AM, R.Gunther wrote:
On top of this problem, my last experience is that the rotation of the
prim is important to.
Last time with some object, i got pushed true my spaceship floor when
i did standup. and its a long way down !
But the big jumps are indeed weird.
On 2013-02-26 15:28, Nebadon Izumi wrote:
The problem is linksets, I had reported this bug a long time ago, if
you have a large couch it will jump you to where ever the root prim
is when you stand, the only option is to unlink the prims that you
actually sit on, we really need to fix all these sitting bugs, I hear
from a lot of people that this problem effects them, right now its
probably one of the most wide spread issues reported to me.
On Mon, Feb 25, 2013 at 6:27 PM, Justin Clark-Casey
<[email protected] <mailto:[email protected]>> wrote:
I suspect this would be the case. It's a bug which might be
connected with OpenSimulator's current issues with sitting on any
prim other than the root prim (mouse look is in wrong place,
etc.). Or it may be a generic linkset bug which is probably due
to scene code rather than physics (though you could try BulletSim
if you haven't already).
On 25/02/13 23:23, Dr Ramesh Ramloll wrote:
Yes everything is in one linkset .... because the whole
objects needs to be manipulated as well when needed via scripts.
Having one linkset ... makes manipulation simpler.
Am thinking if this jumping out of seat to the outside
happens for an all_linked_house, then it should happen for say a
big space craft as well ... wondering if this happens for
seats linked into a large vehicle.
R
On Mon, Feb 25, 2013 at 6:16 PM, Justin Clark-Casey
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>> wrote:
If rezzing from inventory, you could use coalesced
objects (by selecting multiple prim sets at once and taking them
into inventory).
However, with the current implementation of coalesced
objects, all the object data is put into one big asset. I
believe this limits the number of objects one can take in
this way (I don't know what the limit is but I've heard of
people hitting it).
A popular alternative, I believe, is to have a script
which rezzes the objects for the user.
I'm not sure why standing from sitting on a sofa is
putting you outside the house (assuming it's not a very very
small house). Is everything one linkset?
On 25/02/13 21:05, Dr Ramesh Ramloll wrote:
Hello,
wanted to see if I could get some ideas about this. I
am trying to rezz a whole house including furnitures e.g.
chairs
in one go. The reason being that folks who will be
rezzing the house and rotating and positioning them don't
have the
time to rezz a house first, and then add furniture
etc... as customary. My job is to make that happen for users who
stated this as a requirement. It's easy enough
through linking (linking furniture to the house) but I have hit a
major
hurdle. When someone sits on a sofa say, and stands
... why is it that the person is projected outside the whole
house
... is there a way to change this behavior to just
simply standing up?
Thanks
R
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