I haven't dealt with NPCs as of yet, but if this is an issue in NPCs.
one way to temporarily fix the issue would be to add an invisible root
prim, onto the object. Then that prim can be on the attachment point,
set on 0,0,0 for the xyz. You can move the rest of the prims to tha
object to where you want it to show. I tend to do this for hair
anyways, just to be able to pass it to someone, and make it easy to
adjust. People will know it is in the correct rotation, and placement
on their avatar using zero in both rotation and position.
Hoping this helps.
InuYasha.
On 4/1/2013 7:57 PM, Dr Ramesh Ramloll wrote:
Hello,
I am wondering if this issue has been dealt with successfully thru any
hack of some sort. Here's the situation:
My avatar wears an interactive badge say on my chest, or pelvis
(shoulder ... tried these attachment points), I make some obvious
attachments to position and orient it appropriately, then I save my
avatar appearance.
I generate an NPC using the appearance info, hoping that the badge
will stay where it is supposed to be ... but no luck, it gets attached
at the right point but the adjustments are lost.
Please let me know if this is normal behavior so far, so that I don't
keep fighting it needlessly.
Thanks
Ramesh
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
/Research Associate Professor/, Idaho State University, Pocatello, ID
83209 Tel: 208-240-0040
Blog <http://deepsemaphore.posterous.com/>, LinkedIn
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
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