On 12/10/13 13:06, Luisillo Contepomi wrote:
would be very useful information something like when do a "fcache assets".  
This say what (name) and where (location) is
calling this assets and the type of this lost assets. I need some as this but 
with oar lost or bad referenced assets.

Example:

[FLOTSAM ASSET CACHE]: Could not find asset 
a581b2c0-8edc-8e32-baf4-40416f6523ff, type Texture referenced by object
Table at <89.25027, 109.6674, 2506.89> in scene SandBox

Providing this information is my long term intent. Unfortunately, it requires a certain amount of work to record and shuffle the information to where it is needed.

That said, a large number (if not often all) 'missing' assets are false positives. These come about as a result of scanning all notecards for UUIDs and looking for corresponding assets. Whilst this picks up assets referenced only via UUID (e.g. NPC appearance notecards) it also generates a certain amount of noise which is misleading.

--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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