I suspect there might be an uncaught race condition somewhere, which would be a bug in ODE's physics plugin. I know
there are a ton of open bugs so it might seem a little futile, but would be good to mantis it for reference.
On 20/01/14 11:16, Jeff Kelley wrote:
A physical object looses physics status when colliding with ground and becomes
phantom.
[ODE SCENE]: unable to collide test active prim against space. The space was
zero, the geom was zero or it was in the
process of being removed. Removed it from the active prim list. This needs to
be fixed!
This happens only to objects rezed with llRezObject(), and only for ground (not
floor) collision.
Here is an experiment with a floor:
http://www.pescadoo.net/tmp/ground_collision.png
They all have been "de-physicated" the instant they reached the ground.
The ground is perfectly flat (terrain fill).
-- Jeff
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Justin Clark-Casey (justincc)
OSVW Consulting
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