Ok, I found a way to block the error from happening at the script level. In short, isolated the case where it happens, and made sure that it does not arise. But I have no clue about underlying issues. BUT :( now I have to update a LOT of objects with new code. Lately I have been finding it hard to update the same script in N objects, and N is growing exponentially. The time it is taking to update an application is already taking days, and the task is pretty boring, go thru each and every object, update, re-compile manually. This is the hardest scalability problem for opensim. This issue has been raised earlier and it seems there is no solution.
On Mon, Jan 27, 2014 at 6:59 PM, Dr Ramesh Ramloll <[email protected]>wrote: > > On Mon, Jan 27, 2014 at 6:25 PM, Jeff Kelley <[email protected]> wrote: > >> Are you trying to target something by uuid? > > > Yes indeed Jeff, I select NPCs by clicking on them and click objects to > make each NPC do stuff with the objects. > R > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore > LLC<http://www.deepsemaphore.com>, > RezMela <http://www.rezmela.com>, Google+ > profile<https://plus.google.com/103652369558830540272/about> > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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