Ok, I found a way to block the error from happening at the script level. In
short, isolated the case where it happens, and made sure that it does not
arise. But I have no clue about underlying issues. BUT :( now I have to
update a LOT of objects with new code. Lately I have been finding it hard
to update the same script in N objects, and N is growing exponentially. The
time it is taking to update an application is already taking days, and the
task is pretty boring, go thru each and every object, update, re-compile
manually. This is the hardest scalability problem for opensim. This issue
has been raised earlier and it seems there is no solution.


On Mon, Jan 27, 2014 at 6:59 PM, Dr Ramesh Ramloll <[email protected]>wrote:

>
> On Mon, Jan 27, 2014 at 6:25 PM, Jeff Kelley <[email protected]> wrote:
>
>> Are you trying to target something by uuid?
>
>
> Yes indeed Jeff, I select NPCs by clicking on them and click objects to
> make each NPC do stuff with the objects.
>  R
>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
> 208-240-0040
> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore 
> LLC<http://www.deepsemaphore.com>,
> RezMela <http://www.rezmela.com>, Google+ 
> profile<https://plus.google.com/103652369558830540272/about>
>



-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore
LLC<http://www.deepsemaphore.com>,
RezMela <http://www.rezmela.com>, Google+
profile<https://plus.google.com/103652369558830540272/about>
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