Yes, the fact that BulletSim does not allow avatars to go below z == 0 has come to attention recently. For better or worse, as you know, OpenSimulator has historically allowed negative z terrain/avatars/objects. You'll find the ODE still allows the avatar to go below z == 0.

This does concern both users and developers but many of the considerations are development focussed, so I have started a thread at [1] about this since a decision needs to be made one way or the other about this before release.

Regarding images, I suggest putting it on some image hosting site and linking it, so that we don't send out a large amount of data to everyone on this mailing list.

[1] http://opensimulator.org/pipermail/opensim-dev/2014-April/024807.html

On 24/04/14 15:13, Luisillo Contepomi wrote:
I have a region from some years ago with a wreck and I had not
realized when  update the physics engine to bulletsim that now can not
go below 1m.

If i try go with double click in the terrain in hole... i go
teleported to 128/128/128.

Importing oar have not problems with this limit. Objects are builded
without problems but avatar can not go or walk down of 1m.



what are the new limits with bulletsim engine? Can I set these
parameters in OpenSim.ini?

Thank you and regards,
Luisillo

(Moderators,I sent this same message a few days ago with a capture jpg
and is awaiting moderation.)
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OSVW Consulting
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