If you're using DSG, how many cores are supporting this usage? Sent from my iPhone
> On Sep 11, 2014, at 11:16 PM, dz <[email protected]> wrote: > > >> From: Dr Ramesh Ramloll <[email protected]> >> ... >> I was wondering how much more NPCs can be created in one region, I did not >> experience any slow down whatsoever. Or may be the question is not relevant >> because it just depends on the CPU resources and memory available. In any >> case, let me know. >> Ramesh >> > > I have been doing NPC development and testing on the MOSES grid for almost a > year now. > My NPCs are 1/2 scale rigged mesh with prim and mesh objects attached to > them. They are also all equipped with an AO attached as a HUD object. I > cannot say that I am aware of any theoretical limit on the number that can be > placed in a region, but there are practical limits when you start generating > large numbers. > > One of the load tests I designed used 24 synchronized NPC generators to put > 2800 NPC avatars into a "regular" 0.7.6 OpenSim region. Each of the avatars > was seated on a scripted bench, which cycled through a series of animations. > Subsets (40-200) of the NPCs were directed to walk/run/fly between > predetermined destinations and then return to their benches. All 2800 of the > NPC's were then logged out. The load test was considered successful only if > all portions of the test were completed without crashing the server. As a > practical matter, it took almost an hour to log all of the NPCs in. Once all > the NPCs were in world, groups of 20 were "activated" to move around the sim > for approximately 45 minutes. As many as 300 NPCs were "mobile" at any single > time. It then took more than an hour to log them all back out. Sim > performance was dependent on a number of factors, and was seemed most > affected by generating the NPCs, using in-world scripted objects to > communicate the destinations they were to move to, and then the process of > logging them out. If I eliminate the "walking around" aspect of the tests, I > have had as many as 3400 NPCs in a region at one time. > > Doug Osborn > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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