the trick to a quad avatar is in the AO, you need BVH animations that force
your avatar into the quad position, then you have to take this all into
account when rigging your quad mesh, you basically have to build all your
own animations as well unfortunately, its much harder than just simply
rigging mesh joints.  There is no native support in the current viewers for
quad+ avatars.

On Mon, Nov 24, 2014 at 8:46 PM, Robert Martin <[email protected]> wrote:

> Does anybody know how to go about making a quad mesh avatar (like a Dire
> Wolf??)
>
> also in blender which way do i need to face the avatar to get it to
> import to OS/SL correctly??
>
> --
> Robert L Martin
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>



-- 
Michael Emory Cerquoni
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