As far as I know, this would require a change on the viewer side, not only on
the server side, because the viewers don’t give the ‘option’ to pick a
different module.
So you have as alternatives:
1) Buy money via an in-world script, i.e. an ATM device (either in-world or on
a HUD) where you give multiple options. A well-designed HUD can really look
like it’s part of a particular viewer (each viewer has different skins, though).
2) Set up your own money gateway, interfacing with different exchanges, and
pick the ‘best’ choice for your user, which would then be presented via the
money module. However, most exchanges don’t have APIs, so this might become
terribly difficukt (i.e. you would need to do ’screen grabbing’ — not
impossible, but tough, and you would need to change your interface every time
any of those exchanges change their website).
BTW I’m a little bit confused about you mentioning the LindeX below. The LindeX
will not work on OpenSimulator :)
Cheers,
- Gwyn
> On 30 Nov 2014, at 01:27 , David Lloyd <[email protected]> wrote:
>
>
> From what I can tell there can only be a single money module setup in
> OpenSim.ini and the various browsers, e.g. Singularity, the official SL
> browser, only allow the purchase of one type of money.
>
> Is this true?
>
> My use case might be:
>
> User (i.e. avatar) wants to buy “money” from Linden Exchange and say Vorwox
> without having to leave the simulator client;
> User clicks on the “buy money” icon (or uses a key quick command) and is
> presented with not just one quote but something that indicates - say - that
> buying “100 money from the Lindex is $5USD and from Vorwox is $4USD”
>
> Then the user could choose to select which one to purchase from, probably
> decided by lowest price (at least that’s what I’d do :P).
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