Ah excellent :) That makes me feel better about it now. Thank you very much!

On 2/23/2015 12:13 AM, Dahlia Trimble wrote:
A quick peek at the code suggests they are only stored in the local region cache, so how long they are stored would depend on how long the expire time is set for on your region cache. They are probably also stored in viewer caches. They don't appear to be stored in a asset server.

On Sun, Feb 22, 2015 at 9:28 PM, Chris <[email protected] <mailto:[email protected]>> wrote:

    Hello all, a couple of quick questions about dynamic textures and
    the OSSL functions that use them.

    Do dynamic textures persist as assets in the database or are they
    flushed when not in use anymore?

    On http://opensimulator.org/wiki/Category:OSSL_Functions in the
    'Prim Drawings' section of the list; Do these functions create
    dynamic textures in order to function, and if so, does the above
    question also apply?

    I'm planning on writing a billboard / whiteboard sort of script
    which will have a high tendency of being updated frequently and I
    am a tad concerned about ever growing assets with this sort of
    usage :)

    Thank you!

-- OpenSim: 10 Region Standalone on 0.7.6 Dev
    Physics: Open Dynamics Engine
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    Database: MySQL 5.1.63 (x64)

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--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

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