Well, thanks anyway, but that didn't do it. Rather, it did make the
console stop bleeding red text -- no more errors -- but those same
objects still don't rez after reuploading the iar.
But with no more errors, there are no more hints to be followed.
Maybe those settings needed to have been made before the iar had been
saved in the first place, would be my guess...
Cheers,
---
~!CJ
On 2015-03-06 15:05, Michael Emory Cerquoni wrote:
set > innodb_log_file_size=128M in mysql configuration and restart
On Thu, Mar 5, 2015 at 7:57 PM, CiderJack
<[email protected]> wrote:
Hmmm... while doing this has stopped generating that console error,
a new console error is now generated instead (and still unable to
rez inworld):
13:08:33 - [ASSET DB]: MySQL failure creating asset
8e9cd34e-57e2-4447-b6c8-6275
18a1556c with name From IAR. Exception
MySql.Data.MySqlClient.MySqlException (
0x80004005): Row size too large (> 8126). Changing some columns to
TEXT or BLOB
or using ROW_FORMAT=DYNAMIC or ROW_FORMAT=COMPRESSED may help. In
current row fo
rmat, BLOB prefix of 768 bytes is stored inline.
at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32&
affectedRow, Int32& i
nsertedId)
at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId,
Int32& affected
Rows, Int32& insertedId)
at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId)
at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
at
MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior
behavior
)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset)
So this looks like more MySQL stuff, so presumably it now falls
outside the realm of this list (Or is this still OS database stuff?)
and beyond my area of knowledge. Unless there are further
suggestions, it's looking like I will just have to let it go.
Anyway, thanks for the help.
---
~!CJ
On 2015-03-06 12:50, Michael Emory Cerquoni wrote:
You need to set max_allowed_packet=16M in your MySQL ini either
/etc/my.cnf on linux or my.ini wherever that file lives on Windows,
and then restart mysql, you should be ok after that, good luck!
On Thu, Mar 5, 2015 at 5:56 PM, CiderJack
<[email protected]> wrote:
Thanks Justin.
I finally remembered how to mark/copy text from the shell, so
here's one of the blocks of red text:
10:41:44 - [ASSET DB]: MySQL failure creating asset
8e9cd34e-57e2-4447-b6c8-627518a1556c with name From IAR. Exception
MySql.Data.MySqlClient.MySqlException (
0x80004005): Packets larger than max_allowed_packet are not
allowed.
at MySql.Data.MySqlClient.MySqlStream.SendPacket(MySqlPacket
packet)
at MySql.Data.MySqlClient.NativeDriver.ExecutePacket(MySqlPacket
packetToExec
ute)
at MySql.Data.MySqlClient.NativeDriver.SendQuery(MySqlPacket
queryPacket)
at MySql.Data.MySqlClient.Driver.SendQuery(MySqlPacket p)
at MySql.Data.MySqlClient.Statement.ExecuteNext()
at MySql.Data.MySqlClient.PreparableStatement.ExecuteNext()
at MySql.Data.MySqlClient.PreparableStatement.Execute()
at
MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior
behavior
)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset)
Looking more closely I see "Packets larger than max_allowed_packet
are not allowed" although checking the usual .ini files
(OpenSim.ini, StandAloneCommon.ini) I am not finding anywhere to
change max_allwed_packet.
Is this setting accessible to the end user, or is it buried in the
code somewhere?
This appears to only have affected the Objects, everything else
seems intact (textures, sounds, scripts, etc.), so I'm wondering if
maybe my linksets have become ungainly (a few exceed 400 prims,
some
by quite a bit) and this might be what makes the packets too large?
Most of what seems to have not loaded are larger linksets
(~100-300)
although a few are smaller (< 50). Additionally I do have some
large
linksets that appear to have loaded intact.
Looks like around 100 objects in total are affected, and reasonably
large/major builds that are not easily replaced. I'd rather not
just
give up on them if there is any way possible to recover them.
---
~!CJ
On 2015-03-06 08:44, Justin Clark-Casey wrote:
If those red blocks of text complain about corrupted assets then
that
may indeed be the case. If there are no other copies then they are
lost forever.
On 04/03/15 11:26, CiderJack wrote:
When attempting to rez certain items from my inventory (loaded from
an iar), I am receiving error in viewer blue
dialogue box (upper right):
Unable to rez: could not find asset [then it shows the uuid & name
of the object]
Console outputs in yellow text (with actual numbers & names in
brackets):
[InventoryAccessModule]: Could not find asset [uuid] for item [item
name] [different uuid] for [avatar name] in RezObject()
Have rebooted both server & viewer to no effect. Have reloaded iar
file to no effect.
However, while loading the iar file, several blocks of red text
show up headed [Asset DB]. Would these be corrupt items,
presumably the items that will not rez?
Is this a problem anyone has had (nothing found in a web search)?
Are the lost items lost forever? Is there something I
can do to get those items to rez again?
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--
Michael Emory Cerquoni
Links:
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--
Michael Emory Cerquoni
Links:
------
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_______________________________________________
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