Fitted Mesh is essentially Liquid Mesh with additional "bones" enabled for the Butt and Breasts. It uses bones that represent collision volumes so that mesh rigged and weighted to those bones adjusts when the collision volume is made larger/smaller.

Support for this is pretty much client side. So there isn't anything really needed to support in OpenSim. As long as you have a viewer that supports the additional collision bones and the rigged mesh item you upload has information to weight the mesh against them the client should do the right thing.

Mike

On 4/1/15 10:50 AM, Chris wrote:
Fitted mesh is the same as rigged mesh except that the rigging is done to a different property of the bones (I forget the name exactly). It allows for the mesh to be more accurately fitted against the base avatar and also allows for the mesh to size itself when you edit your avatar's shape as well.

On 3/31/2015 7:40 PM, Damean Paolino wrote:

Awesome! Thank you for your response. Just for my clarification, is fitted mesh the same as rigged mesh? I know we have several creators bringing in rigged mesh and we know that works just fine.

**

*___________________________*

*Karl M. Dreyer Jr.*

*In World Avi : Damean Paolino*

*Island Oasis, LLC Co-Founder | CIO*

*http://www.islandoasis.biz*

/Notice: The contents of this email and any files transmitted with it are confidential and intended solely for the individual or entity to whom it is addressed. The content of this email message is not to be disclosed, copied, distributed, or shared with any person(s) or entities without the express consent of the sender. This message contains confidential information and is intended only for the individual named./

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Chris
*Sent:* Tuesday, March 31, 2015 6:31 PM
*To:* [email protected]
*Subject:* Re: [Opensim-users] Liquid mesh

I'm unsure of liquid mesh but I do know OS 0.8.1 supports fitted mesh. If i recall correctly liquid mesh was something like a "hack" before fitted mesh was introduce in order to make rigged mesh items more better conform to the avatar's shape but it has been obsoleted by fitted mesh now.

https://modemworld.wordpress.com/2013/08/26/liquid-mesh-looking-from-all-sides/

On 3/31/2015 6:03 PM, Damean Paolino wrote:

    I received a question today.. does opensim 0.8.1 support liquid
    mesh?  I’m not going to pretend that I know what that is or how
    it works, even in SL.  I just need to know if the feature is
    supported in OpenSim.

    Thanks,

    Karl

    **

    *___________________________*

    *Karl M. Dreyer Jr.*

    *In World Avi : Damean Paolino*

    *Island Oasis, LLC Co-Founder | CIO*

    *http://www.islandoasis.biz*

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