Compiling the master the usual way :
  git pull origin master
  git reset --hard
  ./runprebuild.sh
  xbuild

Revision is ee15c51 (2016-01-01)

The binary product runs ok with BulletSim.

With ODE *and* ubODE, I get :
  System.DllNotFoundException: lib64/libode-x86_64

Full log:
  http://pastebin.com/raw/GQ3cm7r8

Content of my lib64 folder :
  -rwxrwxr-x. 1 jyb jyb 1.5M Jan  7 11:46 BulletSim.dll
  -rwxrwxr-x. 1 jyb jyb 2.4M Jan  7 11:46 libBulletSim.so
  -rw-rw-r--. 1 jyb jyb 2.8M Jan  7 11:46 libode.dylib
  -rw-rw-r--. 1 jyb jyb 1.1M Jan  7 11:46 libode-x86_64.so
  -rwxrwxr-x. 1 jyb jyb 128K Jan  7 11:46 libopenjpeg-dotnet.dylib
  -rwxrwxr-x. 1 jyb jyb 146K Jan  7 11:46 libopenjpeg-dotnet-x86_64.so
  -rwxrwxr-x. 1 jyb jyb 765K Jan  7 11:46 libsqlite3_64.so
  -rwxrwxr-x. 1 jyb jyb 2.1M Jan  7 11:46 libsqlite3.dylib
  -rwxrwxr-x. 1 jyb jyb 637K Jan  7 11:46 ode.dll
  -rwxrwxr-x. 1 jyb jyb 1.1M Jan  7 11:46 sqlite3.dll

OpenSim.ini settings for ODE :
  physics = OpenDynamicsEngine

OpenSim.ini settings for ubODE :
  meshing = ubODEMeshmerizer
  physics = ubODE

MONO 3.2.5, CentOS 6.6, 64-bit.


What could be wrong?


-- Jeff
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