Though it's been well discussed here and in other venues, here is the first in a series about building virtual environments to scale for the user, written from the perspective (see what I did there?) of a mobility impaired VR user/developer. Hopefully other builders on the list may find this useful/interesting.

As noted in the first paragraph, 'this is the first post of a series focusing on ways to make VR experiences accessible for disabled/mobility impaired users.'

http://www.vrinflux.com/vr-accessibility-why-changing-head-height-matters/

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~!CJ

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