Hello Everyone,

I have a quick hypothetical question about IAR/OAR load and possible duplicate assets. I fully understand that the odds of a UUID collision are pretty astronomical but what would happen if in the very unlikely event that I load an IAR or an OAR file to my database, and the database already contains an asset with the UUID that the archive is trying to load?

Example:

My database has a hypothetical asset referenced by the ID 'd22d815b-6c1e-42ae-aee0-fe5ebc625760' ... Let's say it is a texture.

The IAR/OAR I'm loading also has an asset referenced by ID 'd22d815b-6c1e-42ae-aee0-fe5ebc625760' except it contains different data from what's already in my database... and possibly might be a different asset type.

In this instance does my original asset get overwritten by the one in the archive, or does the asset from the archive to be loaded get ignored without overwriting the original (leaving the one in the database untouched), or does it somehow attempt to load this asset with a different ID and possibly remap any objects in the archive using the original ID to this new one?

What actually happens in this scenario?

Any insight on this would be greatly appreciated!

--
OpenSim: 10 Region Standalone on 0.8.1 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

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