Dear colleagues,

Late last year, I shared with you information about the release of a special 
issue of the IEEE Transactions on Learning Technologies (TLT) on Learning 
through Wearable Technologies and the Internet of Things. I am pleased to 
announce that a special "sister" issue of the IEEE Transactions on Education 
(ToE) on Maker Learning in Computer Science and Engineering Education has now 
also been published.

My guest editorial preface to the ToE special issue is free to download at 
http://dx.doi.org/10.1109/TE.2016.2637738 and provides an overview of the three 
articles that constitute the issue. The full issue is available through IEEE 
Xplore at http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13 (Click on 
the "Current Issue" link, then scroll down—the special issue begins after the 
five regular articles of the journal's February 2017 issue.) Unfortunately, 
other than editorials, ToE content is available only to those with individual 
or institutional subscriptions, and to members of the IEEE Education Society. 
Hopefully you will have access through your university’s or college’s library.

For your convenience, a listing of the issue's contents is appended below.

Also, in case you previously missed it, the TLT issue is at 
http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=7782803 . (The guest 
editorial of that issue is also free/open access.)

Please feel free to share this message widely with others who might be 
interested, both individually and through the networks and associations of 
which you are a part.

Happy reading!

Kind regards,


Mark J. W. Lee
Adjunct Senior Lecturer, School of Education, Charles Sturt University, 
Australia
Honorary Senior Research Fellow, School of Engineering and IT, Federation 
University, Australia
Visiting Faculty, Entertainment Technology Center, Carnegie Mellon University, 
USA


*** IEEE Transactions on Education Special Issue on Maker Learning in Computer 
Science and Engineering Education ***

Guest Editorial: Special Issue on Maker Learning in Computer Science and 
Engineering Education (FREE ACCESS)
Mark J. W. Lee 
http://dx.doi.org/10.1109/TE.2016.2637738

Training Engineers for the Ambient Intelligence Challenge
Fulvio Corno and Luigi De Russis
http://dx.doi.org/10.1109/TE.2016.2608785

An IoT and Wearable Technology Hackathon for Promoting Careers in Computer 
Science
Jake Rowan Byrne, Katriona O'Sullivan, and Kevin Sullivan
http://dx.doi.org/10.1109/TE.2016.2626252

All Roads Lead to Computing: Making, Participatory Simulations, and Social 
Computing as Pathways to Computer Science
Corey Brady, Kai Orton, David Weintrop, Gabriella Anton, Sebastian Rodriguez, 
and Uri Wilensky
http://dx.doi.org/10.1109/TE.2016.2622680
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