ok :)  thank you for reply.


Yes i get it, there's less friction between prims and terrain when you use prims with "moving" scripts for vehicles ....


Op 9-3-2017 om 21:27 schreef Mister Blue:
There is no default prim distance from ground as such.

If the prim is not physical, it can be positioned into the ground after
the initial creation. If the prim is physical, if you are using
BulletSim, there is padding added between objects and terrain that is
added to make vehicles work better.
[BulletSim]TerrainCollisionMargin=0.04 is the default and you can reduce
this to get things closer to the ground.

== mb

On Wed, Mar 8, 2017 at 12:00 PM, Luisillo Contepomi
<[email protected] <mailto:[email protected]>> wrote:

    Hi,
    I try to reproduce the problem showed in you picture, building some
    cubes directly over the land and over other prims and never have the
    result as in your picture.

    My versión OpenSim 0.9.0.0 RC2 compiled over windows7

    some questions  I have:

    "default prim distance from ground"...
    when is physical and fall on the land?
    When you are building a single prim over land?
    When you are building a single prim over land?

    Kind regards
    Luisillo


    On 07/03/2017 21:27, André Verwijs wrote:
    >
    > question:
    > how do set default prim distance from ground, this is rather big in my
    > case. Optional add a option to set prim distance or gravity ...
    >
    > thanks
    >
    > see:
    > http://postimg.org/image/mri747ysj/
    <http://postimg.org/image/mri747ysj/>
    >
    >
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