Hi,

On 20/03/2017 13:39, Isis Ophelia wrote:
> 2017-03-20 14:18:00,903 INFO  - OpenSim.Application [OPENSIM MAIN]: System 
> Locale is de-DE
OpenSim has sometimes had problems when this is not en-US.

Also, you have a large number of actually broken meshes. You may see
them correctly, or they may be collision (physics) meshes, but
they're broken, and broken on an asset level.

Mesh assets, due to their size, are always gzipped. The gunzip
already fails, which indicates that the actual asset has been
damaged. The number of messages is so high because the Warp3D
maptile generator will look at every mesh to determine how to render
it. During that phase, most of the errors are printed.

- Melanie

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