On Fri, Dec 28, 2018, at 12:14 AM, Melanie wrote: > Being able to move faster than an opponent is a distinct advantage to > both griefers and rolepayers. It is a function that needs to be > controlled. You can enable it for your sims if you accept the risks. - > Melanie
Hm... that seems to be a point, but it's not the only way to do it. "In no-push areas an object can only push its owner." -- http://wiki.secondlife.com/wiki/LlPushObject So, griefers and roleplayers can still run scripts to make themselves move faster, but they just have to get their scripts from someone who's a bit smarter. I'm sure such scripts are already widely available, but only from what amount to griefer-supply sources -- the criminals get the toys, nice people don't. Oh wait... you know what advice I was always given for what to do when being griefed? Sit down. That makes everyone else infinitely faster, speed hacks or not. What can't a parcel|sim|estate owner do about griefers while sitting? As for the roleplay argument, isn't that up to the game master? In FPS games, I've known people to be banned simply because they had better hardware than the majority of the players; they could see better and maybe had less lag. That's game masters making an even playing field regardless of technical details. _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users