Fred's no coding approach that he suggested would work better for you I think. Then you just need to run the one instance from a thumbdrive on each user's machine, as he indicated.
On Wed, Nov 20, 2019 at 1:04 PM Irina Lipov <[email protected]> wrote: > Thank you, > Follow-up question: How do I manage the users dynamically? I.e. if at the > beginning I have 2 users and afterwards I have 15 users - does it mean that > I need to create 15 region from the beginning? Should it cause performance > issues? (And if we will have 50 / 100 users.....) > Thanks > > On Wed, Nov 20, 2019 at 7:35 PM Fred Beckhusen <[email protected]> wrote: > > > re: 1. Multi-user simulation design question (Irina Lipov) > > > ---------------------------------------------------------------------- > > > > > > You could use a simple LSL scanner that only allowed certain avatars > > > into a region. If they are not on the list, it would teleport them > > > back to the welcome region. Stock Opensim or a DreamGrid setup on > > > Windows can do this easily. For example, set up user accounts names > > > such as Region One, Region Two, etc. Name the regions the same way. > > > Add a Welcome region. Put a script in a prim in each region that > > > periodically checks if an Avatar name matches the region name, or > > > not. If not, teleport them to Welcome. > > > > > > If you are on Windows, you can run a copy of Dreamgrid, and even run a > > > copy on on each PC, which solves the problem with no coding. You can > > > easily disable hypergrid in the Settings so they can't go anywhere but > > > to their own pre-set up region(s). It's a full region server that > > > starts with just a few clicks on a LAN. Copy it from a server and > > > load the startup OAR with a few clicks. - about 200 MB in zip form > > > for the entire system. It can also run on a thumb drive. > > > > > > https://www.outworldz.com/Outworldz_installer/ > > > <https://www.outworldz.com/Outworldz_installer/> > > > > > > Fred > > > > > > Message: 1 > > > Date: Tue, 19 Nov 2019 18:39:40 +0200 > > > From: Irina Lipov <[email protected]> > > > To: [email protected] > > > Subject: [Opensim-users] Multi-user simulation design question > > > Message-ID: > > > < > > ca+bp_bwprdy7qage6vh68mg0h5ejaxau-_dfzxc4oqmnupr...@mail.gmail.com> > > > Content-Type: text/plain; charset="UTF-8" > > > > > > Hi, > > > I am developing multi-user educational simulation > > > Each user (student) should "get" the same instance of the simulation. > But > > > they should not be able to "visit/ work on" each other simulation.(I.e. > > the > > > same avatar "works" in the laboratory, but each student plays with him > > and > > > laboratory as he wants) As well users around the web should not be > able > > to > > > "enter" our wold. > > > What should be a correct approach/design for such application? > > > > > > > > > > --- > > This email has been checked for viruses by Avast antivirus software. > > https://www.avast.com/antivirus > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > > > > -- > Best, > Irena > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA; Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll> _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
