I don't know about others, but personally I don't need legacy ODE any longer as I'm already running my regions either on BulletSim or ubODE. Looking back I think it was worth the effort in changing the LSL scripts where needed. However, not everybody will be able to do this.
My primary home grid, Metropolis, changed from ODE to BulletSim as default when they moved to Opensim 0.9 about 9 months ago. I placed a call for feedback on their forum today. Regarding the underlying unmanaged c/c++ support library, wouldn't it be possible to keep it and to use a new and better one for ubODE in parallel? Regards, Pius Noel Am So., 1. Dez. 2019 um 16:52 Uhr schrieb Leal Duarte <[email protected]>: > Hi, > > Old ODE physics module was rendered obsolete with the introduction > of BulletSim physics module, back in 2012, and even more with the > introduction of ubODE on 0.9x series. > > Old ODE engine is very different from the new ones, in particular > on lsl vehicle model simulation, reason why we still keep it. > > But changes on the rest of the region code, in particular LSL/OSSL > functions, made the old content dependent on it, to have other issues. > > Its support increases the difficulty of improving the rest of the > simulation (in this case also the unmanaged c/c++ support library i.e. > modified Open Dynamics Engine. > > Please let us know if you still need it, or we can drop it... > > Regards, > > Ubit. > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
