The script I am using is this:

//--------------------------
integer contador;
integer total;
float tiempo = 15.0 ;

default
{
    state_entry()
    {
             total = llGetInventoryNumber(INVENTORY_ANIMATION);
              llSetTimerEvent(tiempo);
    }

     timer()
    {
     llStopObjectAnimation(llGetInventoryName(INVENTORY_ANIMATION,contador));

        if (contador <= total){
            string nombre = llGetInventoryName(INVENTORY_ANIMATION,contador);
            llStartObjectAnimation(llGetInventoryName(INVENTORY_ANIMATION,
nombre));

            contador ++;
         } else {
             llResetScript();
             }
        }
}

//--------------------------------

Yes I know. It is impossible but .... my avatar dances upon arrival
some times :-)

Regards,
Luisillo
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