Hi, Don't know, i see it working fine :(
Sure it is not a viewer issue. Check if your DB did had proper migration.
table "estate_setttings" should have a entry called "AllowEnviromentOverride" (yes with the typo)
Ubit On 13-Jul-20 16:35, Sara Payne wrote:
I have downloaded the latest version from the website today (13 July 2020) and I am still seeing the same issues. The same issue is on my self compiles from the last 3 days. 1. Parcel setting in the estate tools is not persistent. 2. Unable to apply environmental assets to a parcel I have gone through the OpenSim.ini file and don't see any new settings relating to environmental settings, just the old light share stuff which is enabled. Link to the firestorm jira: https://jira.firestormviewer.org/browse/FIRE-29800 Any ideas? Because that jira does suggest this is a misconfiguration issue. Kind regards Sara On Tue, Jun 30, 2020 at 8:41 PM <[email protected]> wrote:Send Opensim-users mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: 1. Re: UgleySky (Leal Duarte) ---------------------------------------------------------------------- Message: 1 Date: Tue, 30 Jun 2020 20:41:38 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] UgleySky Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Forgot to mention that i also see "Parcel owners may override.." work and persist with region shutdown, even on my test region at osgrid (ubittestdt) note that unset that option will (or should) remove all parcels local environments ( for good) Ubit On 30-Jun-20 20:28, Leal Duarte wrote:Dont know.. those seem working fine for me i did had a bug that did not allow estate managers to change region environment, that i just fixed. if the option is grey out, that is a viewer side enforce of rights either the viewer does not see the parcel override option, or you are not the parcel owner, or if owned by group, proper group power. using the viewer, i can import a day cycle, save it to inventory, and apply it later to region or parcel Ubit On 30-Jun-20 19:12, Sara Payne wrote:Thank you for the script suggestion, it works brilliantly. Also thank you for helping in here, I really appreciate it. I don't know if this is a Firestorm issue or Opensim still. I have my viewer set to use 'Shared Environment' I still do not get an 'apply to parcel' option if I right-click on an environmental asset. The option remains greyed out. In the estate tools, I can and am putting a tick in 'Parcel Owners May Override Environment'. However, this option is not persistent. If I close and re-open the estate tools it is unchecked. Another observation is that if I try to use the 'use inventory' option nothing happens. If instead I use 'Customise' and 'Apply to Region' it looks as though it applies before reverting afterwards. If after this I use the customise button again, the previous setting is displayed, just not applied to the region. Kind regards Sara On Tue, Jun 30, 2020 at 3:44 PM <[email protected]> wrote:Send Opensim-users mailing list submissions to ???????? [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to ???????? [email protected] You can reach the person managing the list at ???????? [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: ??? 1. Re: Opensim-users Digest, Vol 72, Issue 8 (Sara Payne) ??? 2. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about ?????? uglysky) (Leal Duarte) ??? 3. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about ?????? uglysky) (Leal Duarte) ---------------------------------------------------------------------- Message: 1 Date: Tue, 30 Jun 2020 13:52:54 +0100 From: Sara Payne <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 Message-ID: ???????? <CAOvqX5tE8e4ysqpbJdLB9OiAMzYEL= [email protected]> Content-Type: text/plain; charset="UTF-8" Hi, yes that setting is enabled, but i am also getting a message telling me some setting is missing from the database every time I teleport in. Does robust for an ugly sky region need to also be from the same code set? At the moment I have robust running on 0.911. I can update robust, but i lost your post detailing the changes needed to update from 0.911 Robust to 0.92 so i have been putting that off until release so far. On Tue, Jun 30, 2020 at 1:00 PM <[email protected]> wrote:Send Opensim-users mailing list submissions to ???????? [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to ???????? [email protected] You can reach the person managing the list at ???????? [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: ??? 1. EEP & Ugley Sky (Sara Payne) ??? 2. Re: EEP & Ugley Sky (Leal Duarte) ??? 3. UglySky work branch (Leal Duarte) ---------------------------------------------------------------------- Message: 1 Date: Mon, 29 Jun 2020 15:47:37 +0100 From: Sara Payne <[email protected]> To: [email protected] Subject: [Opensim-users] EEP & Ugley Sky Message-ID: ???????? < caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> Content-Type: text/plain; charset="UTF-8" Greetings All Today I have been playing around with a pre-release version of Firestorm with EEP on an ugleysky branch region of opensimulator (compiled today). What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensim code. Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviour with UgleySky? I guess I am wondering if I should put it on the OS Mantis ortheFirestorm Jira. Does anyone know? Thanks in advance Sara ------------------------------ Message: 2 Date: Mon, 29 Jun 2020 16:05:51 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] EEP & Ugley Sky Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Hi ? ??? That is working fine for me. Did you allowed parcel override on the region ? Ubit On 29-Jun-20 15:47, Sara Payne wrote:Greetings All Today I have been playing around with a pre-release version ofFirestormwith EEP on an ugleysky branch region of opensimulator (compiledtoday).What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensimcode.Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviourwithUgleySky? I guess I am wondering if I should put it on the OS Mantis ortheFirestorm Jira. Does anyone know? Thanks in advance Sara _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users------------------------------ Message: 3 Date: Tue, 30 Jun 2020 12:37:31 +0100 From: Leal Duarte <[email protected]> To: [email protected], [email protected] Subject: [Opensim-users] UglySky work branch Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should provide some support for different region environment mechanism that new viewers for OpenSimulator (OpenSim) will have. This viewers replaced Windlight by the so called EEP (Environmental Enhancement Project) code, basically a modified Windlight, with a few new features and different low level rendering. Up until uglysky work, the OpenSim environment had two basically independent environment handling mechanisms: Lightshare (LS) and Windlight (WL). Windlight was just a blind storage of what was sent by a viewer to the server when applying an environment on its UI. This storage had no relation to the Lightshare one, and was just sent back to viewers for users on arrival to a region. Most viewers could not display WL changes made after arrival. LightShare, only manipulated by scripts, was also sent to viewers at login, in a independent way using its own lludp protocol. Viewers supporting that protocol could see and update to changes made by a script at anytime. Using LS and a viewer's WL UI together could be confusing. This was due to history. Lighshare was introduced when a viewer's environment was only local and the capability was never updated when they started sharing region WL settings. In addition there was a server side Sun module, that did ...something ... It was mostly only valid for very old viewers. On uglysky the internal representation of the region environment was unified, with the parameters and structure more suitable for the new viewers (i.e. the so called EEP viewers). Viewers only get the environment using a new protocol, or a subset of it using WL protocol. Sun module was removed. LightShare (LS) scripts only create the simple subset of EEP environments they have an effect on. LS lludp protocol was removed. When a script changes LS settings or WL settings are changed by a user, new EEP capable viewers will see the change. Older WL viewers that could already see WL changes (Firestorm for example) will also see them, others will not. Same applies for parcel crossings. The environment change will be sent, some WL viewers will see it (so also providing per parcel environment capability), others will not. And the same applies to the new OSSL per avatar forced environment (if user is using region environment). Several new settings can only be set with a new EEP capable viewer, like day length, day offset, altitudes or parcel environment. Unless a region is to be used only with new EEP capable viewers, some restrictions are recommended to continue to support WL only viewers: ? ??? - keep day cycle as 4 hours (default - some viewers may have it hardcoded) ? ??? - keep day offset -8 hours (default - some viewers may have something hardcoded) ? ??? - use only altitude zero (there are no altitudes on WL) ? ??? - use only one "track" on water (WL water was not part of the day cycle) WL viewers can change the region environment by applying water and fixed or day cycle. This will be converted to new region data, using defaults for other the settings WL does not have. Note that estate sun, fixed sun and sun hour are gone (false, false, 0 now). Those are now defined by the selected day cycle. Day and night duration: WL viewers used a non-linear sun time, so nights ran faster than days with a day/night relation of about 3 to 1. New viewers do not do that, neither will older WL viewers on uglysky regions. This may mean that when using a WL XML saved setting to apply an environment or using a new EEP capable viewer to import a WL setting, the day/night relation will be 1 to 1, if that was defined on the XML source. Regions importing WL XML saved settings from WL viewers could deform the day cycle timing. But new EEP viewer import does not. In the uglysky OpenSim library you should find a 1 to 1 "default" day cycle and a modified 3 to 1 day cycle (the default used by regions). The viewer devs made a great effort to try to keep thinks looking the same as before, with similar parameters, but one should expect some differences. One case in fact is not even on the rendering engine, but on parameters validation, that does seem incorrect. Hopefully they will fix it. This work branch will be part of main dev code soon. Regards, Ubit ------------------------------ _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users End of Opensim-users Digest, Vol 72, Issue 8 ********************************************------------------------------ Message: 2 Date: Tue, 30 Jun 2020 14:23:18 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no ???????? it is about uglysky) Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Yes some new assets are needed ( local fixed skies are now grid assets, clouds texture, default day cyle, etc ) uglysky robust should load them automatically, at least on some asset service modules. there is a simple hack to import them to a HG grid, using a osgrid account :p at osgrid, create a box and a new script: ? ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92"; ? ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91"; ? ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb"; ? ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c"; ? ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2"; ? ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"; ? ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"; default { ? ??? state_entry() ? ??? { ? ??????? llSay(0, "Script running, but who cares.."); ? ??? } } ? ??? Hope im not missing any. ? ??? wear the box and teleport to your grid. If all goes well the normal HG code will copy those assets to your grid. ? ??? This are public assets, of course. ? ??? (you should thank osgrid for this service also ;) ) ( btw that is how i did update osgrid, that is also using a older robust ;) ) you will not have updated opensim library, but that only has 2 day cycles (assets above). Note that most this uuids are hardcoded on viewers, so those that log at sl with clean cache and then opensim, will have them on viewer cache and viewer will use those (some are not exactly the same). A old problem... UbitHi, yes that setting is enabled, but i am also getting a message tellingmesome setting is missing from the database every time I teleport in. Does robust for an ugly sky region need to also be from the same code set? At the moment I have robust running on 0.911. I can update robust, but ilostyour post detailing the changes needed to update from 0.911 Robust to0.92so i have been putting that off until release so far. On Tue, Jun 30, 2020 at 1:00 PM <[email protected] wrote:Send Opensim-users mailing list submissions to ????????? [email protected] To subscribe or unsubscribe via the World Wide Web, visithttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-usersor, via email, send a message with subject or body 'help' to ????????? [email protected] You can reach the person managing the list at ????????? [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: ???? 1. EEP & Ugley Sky (Sara Payne) ???? 2. Re: EEP & Ugley Sky (Leal Duarte) ???? 3. UglySky work branch (Leal Duarte)----------------------------------------------------------------------Message: 1 Date: Mon, 29 Jun 2020 15:47:37 +0100 From: Sara Payne <[email protected]> To: [email protected] Subject: [Opensim-users] EEP & Ugley Sky Message-ID: ????????? < caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> Content-Type: text/plain; charset="UTF-8" Greetings All Today I have been playing around with a pre-release version of Firestorm with EEP on an ugleysky branch region of opensimulator (compiled today). What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensim code. Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviourwithUgleySky? I guess I am wondering if I should put it on the OS Mantis ortheFirestorm Jira. Does anyone know? Thanks in advance Sara ------------------------------ Message: 2 Date: Mon, 29 Jun 2020 16:05:51 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] EEP & Ugley Sky Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Hi ?? ??? That is working fine for me. Did you allowed parcel override ontheregion ? Ubit On 29-Jun-20 15:47, Sara Payne wrote:Greetings All Today I have been playing around with a pre-release version ofFirestormwith EEP on an ugleysky branch region of opensimulator (compiledtoday).What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensimcode.Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviourwithUgleySky? I guess I am wondering if I should put it on the OS Mantis ortheFirestorm Jira. Does anyone know? Thanks in advance Sara _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users------------------------------ Message: 3 Date: Tue, 30 Jun 2020 12:37:31 +0100 From: Leal Duarte <[email protected]> To: [email protected], [email protected] Subject: [Opensim-users] UglySky work branch Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should provide some support for different region environment mechanism that new viewers for OpenSimulator (OpenSim) will have. This viewers replaced Windlight by the so called EEP (Environmental Enhancement Project) code, basically a modified Windlight, with a few new features and different low level rendering. Up until uglysky work, the OpenSim environment had two basically independent environment handling mechanisms: Lightshare (LS) and Windlight (WL). Windlight was just a blind storage of what was sent by a viewer to the server when applying an environment on its UI. This storage had no relation to the Lightshare one, and was just sent back to viewers for users on arrival to a region. Most viewers could not display WL changes made after arrival. LightShare, only manipulated by scripts, was also sent to viewers at login, in a independent way using its own lludp protocol. Viewers supporting that protocol could see and update to changes made by a script at anytime. Using LS and a viewer's WL UI together could be confusing. This was due to history. Lighshare was introduced when a viewer's environment was only local and the capability was never updated when they started sharing region WL settings. In addition there was a server side Sun module, that did ...something ... It was mostly only valid for very old viewers. On uglysky the internal representation of the region environment was unified, with the parameters and structure more suitable for the new viewers (i.e. the so called EEP viewers). Viewers only get the environment using a new protocol, or a subset of it using WL protocol. Sun module was removed. LightShare (LS) scripts only create the simple subset of EEP environments they have an effect on. LS lludp protocol was removed. When a script changes LS settings or WL settings are changed by a user, new EEP capable viewers will see the change. Older WL viewers that could already see WL changes (Firestorm for example) will also see them, others will not. Same applies for parcel crossings. The environment change will be sent, some WL viewers will see it (so also providing per parcel environment capability), others will not. And the same applies to the new OSSL per avatar forced environment (if user is using region environment). Several new settings can only be set with a new EEP capable viewer, like day length, day offset, altitudes or parcel environment. Unless a region is to be used only with new EEP capable viewers, some restrictions are recommended to continue to support WL only viewers: ?? ??? - keep day cycle as 4 hours (default - some viewers may have it hardcoded) ?? ??? - keep day offset -8 hours (default - some viewers may have something hardcoded) ?? ??? - use only altitude zero (there are no altitudes on WL) ?? ??? - use only one "track" on water (WL water was not part of the day cycle) WL viewers can change the region environment by applying water and fixed or day cycle. This will be converted to new region data, using defaults for other the settings WL does not have. Note that estate sun, fixed sun and sun hour are gone (false, false, 0 now). Those are now defined by the selected day cycle. Day and night duration: WL viewers used a non-linear sun time, so nights ran faster than days with a day/night relation of about 3 to 1. New viewers do not do that, neither will older WL viewers on uglysky regions. This may mean that when using a WL XML saved setting to apply an environment or using a new EEP capable viewer to import a WL setting, the day/night relation will be 1 to 1, if that was defined on the XML source. Regions importing WL XML saved settings from WL viewers could deform the day cycle timing. But new EEP viewer import does not. In the uglysky OpenSim library you should find a 1 to 1 "default" day cycle and a modified 3 to 1 day cycle (the default used by regions). The viewer devs made a great effort to try to keep thinks looking the same as before, with similar parameters, but one should expect some differences. One case in fact is not even on the rendering engine, but on parameters validation, that does seem incorrect. Hopefully they will fix it. This work branch will be part of main dev code soon. Regards, Ubit ------------------------------ _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users End of Opensim-users Digest, Vol 72, Issue 8 ********************************************_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users------------------------------ Message: 3 Date: Tue, 30 Jun 2020 15:43:41 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no ???????? it is about uglysky) Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed For you convenience, i placed a little box with such script on a small box at LBSA next to the dancing Engineer,(kinda clouds texture) a HG visitor should be able to buy/take copy, wear it (just in case) and return home, getting those assets to the grid. im sorry i could not test it, but should work. With this assets, some new viewers should work even on older regions, just without any environment editing capabilities well unless they wont work for some reason :) (cool VL claims to have eep support, specially the beta version with the new rendering active, it does seem to do something until it totally crashes) Thanks OSGrid for the service to the entire community (btw don't tell them, i didn't ask perm to put the box there, shhhh ;) ) Regards, Ubit On 30-Jun-20 14:23, Leal Duarte wrote:Yes some new assets are needed ( local fixed skies are now grid assets, clouds texture, default day cyle, etc ) uglysky robust should load them automatically, at least on some asset service modules. there is a simple hack to import them to a HG grid, using a osgrid account :p at osgrid, create a box and a new script: ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92"; ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91"; ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb"; ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c"; ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2"; ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"; ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"; default { ??? state_entry() ??? { ??????? llSay(0, "Script running, but who cares.."); ??? } } ??? Hope im not missing any. ??? wear the box and teleport to your grid. If all goes well the normal HG code will copy those assets to your grid. ??? This are public assets, of course. ??? (you should thank osgrid for this service also ;) ) ( btw that is how i did update osgrid, that is also using a older robust ;) ) you will not have updated opensim library, but that only has 2 day cycles (assets above). Note that most this uuids are hardcoded on viewers, so those that log at sl with clean cache and then opensim, will have them on viewer cache and viewer will use those (some are not exactly the same). A old problem... UbitHi, yes that setting is enabled, but i am also getting a message telling me some setting is missing from the database every time I teleport in. Does robust for an ugly sky region need to also be from the same code set? At the moment I have robust running on 0.911. I can update robust, but i lost your post detailing the changes needed to update from 0.911 Robust to 0.92 so i have been putting that off until release so far. On Tue, Jun 30, 2020 at 1:00 PM <[email protected]> wrote:Send Opensim-users mailing list submissions to ???????? [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to ???????? [email protected] You can reach the person managing the list at ???????? [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: ??? 1. EEP & Ugley Sky (Sara Payne) ??? 2. Re: EEP & Ugley Sky (Leal Duarte) ??? 3. UglySky work branch (Leal Duarte)----------------------------------------------------------------------Message: 1 Date: Mon, 29 Jun 2020 15:47:37 +0100 From: Sara Payne <[email protected]> To: [email protected] Subject: [Opensim-users] EEP & Ugley Sky Message-ID: ???????? < caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> Content-Type: text/plain; charset="UTF-8" Greetings All Today I have been playing around with a pre-release version of Firestorm with EEP on an ugleysky branch region of opensimulator (compiled today). What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensim code. Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviour with UgleySky? I guess I am wondering if I should put it on the OS Mantis or the Firestorm Jira. Does anyone know? Thanks in advance Sara ------------------------------ Message: 2 Date: Mon, 29 Jun 2020 16:05:51 +0100 From: Leal Duarte <[email protected]> To: [email protected] Subject: Re: [Opensim-users] EEP & Ugley Sky Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Hi ? ??? That is working fine for me. Did you allowed parcel override on the region ? Ubit On 29-Jun-20 15:47, Sara Payne wrote:Greetings All Today I have been playing around with a pre-release version of Firestorm with EEP on an ugleysky branch region of opensimulator (compiled today). What an amazing start from Ubit on the Opensim side and Beq on the Firestorm team side for making this viewer work with older Opensim code. Anyway, i couldn't apply a new environment setting asset to the parcel, only to myself. Does anyone know if this is still expected behaviour with UgleySky? I guess I am wondering if I should put it on the OS Mantis ortheFirestorm Jira. Does anyone know? Thanks in advance Sara _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users------------------------------ Message: 3 Date: Tue, 30 Jun 2020 12:37:31 +0100 From: Leal Duarte <[email protected]> To: [email protected], [email protected] Subject: [Opensim-users] UglySky work branch Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should provide some support for different region environment mechanism that new viewers for OpenSimulator (OpenSim) will have. This viewers replaced Windlight by the so called EEP (Environmental Enhancement Project) code, basically a modified Windlight, with a few new features and different low level rendering. Up until uglysky work, the OpenSim environment had two basically independent environment handling mechanisms: Lightshare (LS) and Windlight (WL). Windlight was just a blind storage of what was sent by a viewer to the server when applying an environment on its UI. This storage had no relation to the Lightshare one, and was just sent back to viewers for users on arrival to a region. Most viewers could not display WL changes made after arrival. LightShare, only manipulated by scripts, was also sent to viewers at login, in a independent way using its own lludp protocol. Viewers supporting that protocol could see and update to changes made by a script at anytime. Using LS and a viewer's WL UI together could be confusing. This was due to history. Lighshare was introduced when a viewer's environment was only local and the capability was never updated when they started sharing region WL settings. In addition there was a server side Sun module, that did ...something ... It was mostly only valid for very old viewers. On uglysky the internal representation of the region environment was unified, with the parameters and structure more suitable for the new viewers (i.e. the so called EEP viewers). Viewers only get the environment using a new protocol, or a subset of it using WL protocol. Sun module was removed. LightShare (LS) scripts only create the simple subset of EEP environments they have an effect on. LS lludp protocol was removed. When a script changes LS settings or WL settings are changed by a user, new EEP capable viewers will see the change. Older WL viewers that could already see WL changes (Firestorm for example) will also see them, others will not. Same applies for parcel crossings. The environment change will be sent, some WL viewers will see it (so also providing per parcel environment capability), others will not. And the same applies to the new OSSL per avatar forced environment (if user is using region environment). Several new settings can only be set with a new EEP capable viewer, like day length, day offset, altitudes or parcel environment. Unless a region is to be used only with new EEP capable viewers, some restrictions are recommended to continue to support WL only viewers: ? ??? - keep day cycle as 4 hours (default - some viewers may have it hardcoded) ? ??? - keep day offset -8 hours (default - some viewers may have something hardcoded) ? ??? - use only altitude zero (there are no altitudes on WL) ? ??? - use only one "track" on water (WL water was not part of the day cycle) WL viewers can change the region environment by applying water and fixed or day cycle. This will be converted to new region data, using defaults for other the settings WL does not have. Note that estate sun, fixed sun and sun hour are gone (false, false, 0 now). Those are now defined by the selected day cycle. Day and night duration: WL viewers used a non-linear sun time, so nights ran faster than days with a day/night relation of about 3 to 1. New viewers do not do that, neither will older WL viewers on uglysky regions. This may mean that when using a WL XML saved setting to apply an environment or using a new EEP capable viewer to import a WL setting, the day/night relation will be 1 to 1, if that was defined on the XML source. Regions importing WL XML saved settings from WL viewers could deform the day cycle timing. But new EEP viewer import does not. In the uglysky OpenSim library you should find a 1 to 1 "default" day cycle and a modified 3 to 1 day cycle (the default used by regions). The viewer devs made a great effort to try to keep thinks looking the same as before, with similar parameters, but one should expect some differences. One case in fact is not even on the rendering engine, but on parameters validation, that does seem incorrect. Hopefully they will fix it. This work branch will be part of main dev code soon. 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