You could hash and sign your data if your game is not written in javascript.
 That would insure that the high-score submission only was valid when
initiated from your code.

On Fri, Apr 30, 2010 at 1:16 AM, Jonny <[email protected]> wrote:

> I've been using the Persistence API to store each user's progress in
> the gadget (like high scores etc).
> The thing is I realized the user has 100% control of his own data.
> With a line of JavaScript he can at his own will view all his
> currently stored data for a gadget, with another line of JavaScript he
> can edit the stored data, and furthermore he can delete all data with
> another JavaScript line.
>
> Is there a way to use the Persistence API to avoid this inconvenience?
> I don't want the user to be able to edit his high scores ;-)
>
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