Sad Clouds wrote:
> uint64_t current_time;
> while(1)
> {
> get_network_data();
> current_time = update_current_time();
> ...
> use_current_time();
> }
>
> So in a tight loop, if update_current_time() calls clock_gettime() on
> every loop iteration, what would kill performance.
How much execution time does update_current_time() take when compared to
get_network_data()?
You might also want to look into the SO_TIMESTAMP option.
--
James Carlson 42.703N 71.076W <[email protected]>
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