On 08.02.2010 11:22, Robin Cornelius wrote:
> I'm very keen to know if anyone else is seeing grey textures that are
> talking longer/never loading WRT previous snowglobe versions or if
> anyone is seeing any unusal entries in the log/console due to
> textures. My part of SNOW-196 in theory if things are not working as i
> expected could potentially cause some texture issues, hence the
> testing here.
>
> I also want to know about hard lockup deads locks, if anyone was
> finding snowglobe freezing solid before and now its fine for them,
> please also let me know here, or directly via email/in world etc.
I had a very long fashion show yesterday with 38+ people in the model sim and
50-65 people in the visitor sim. I had no deadlock at all, and all the textures
on the model sim (where i were too rezzed
well). I only had serious trouble to get most of the textures in the visitor
sim loaded, but I guess that was not related to the client version but the
heavy lag on that sim.
What is still a problem, but not related to the mentioned fixes, is the crash
when the client has loaded a given amount of stuff. You sooner or later crash,
somewhere around 1,3 GB of used memory (Win
7 64bit, but that happened on Vista 64bit and XP 32bit, too).
What I see often in the log is
WARNING: LLVOAvatar::getTargetAttachmentPoint: Object attachment point
invalid: 128
but probably related to some avatar using Emerald with additional attachment
points
There are several
INFO: LLSDXMLParser::Impl::parse: LLSDXMLParser::Impl::parse:
XML_STATUS_ERROR parsing:Internal Server Error
too and I see many
INFO: LLCircuitData::dumpResendCountAndReset: Circuit:
<ip-adress>:12035 resent <some number> packets
in the log.
Tillie
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