just a simple thing, I guess, I now find transferring content to another
avatar in the friends list not so intuitive, involves extra steps and my
discoverability sense did not work in this case. Also something on the side
because this made me lose hours coding yesterday, changing the UI size
impacts visibility of LSL code. So spent some time trying to figure out why
brackets etc..from my LSL code was missing (actually they were there, but
not visible he he) anyway sorry for not posting on the jira.... apologize
for laziness and lack of time.

On Fri, Mar 12, 2010 at 10:39 AM, Soft Linden <s...@lindenlab.com> wrote:

> On Fri, Mar 12, 2010 at 9:35 AM, Matt White <mwh...@leporidae.net> wrote:
> > On Fri, Mar 12, 2010 at 11:25 AM, Argent Stonecutter
> > <secret.arg...@gmail.com> wrote:
> >
> >> * chat bar focus
> >> * chat bar size
> >> * simple chat overlay (single background element, no badges, etc)
> >> * Location *on title bar* so you can get rid of the browser-style bars
> >> * IMs in a window. REALY in a window.
> >> * chat bar on chat floater
> >> * No sidebar
> >>
> >> What have I missed?
> >
> > Bring back the old profile window. When I have a few "interesting"
> > people in the sim I'll open up their profile and leave it minimized.
> > If/when I need to start filing ARs / estate banning / etc, the correct
> > spelling of their name is a simple copy/paste away.
>
> Ha - I'm not the only one who does this? I'm forever leaving profiles
> open and minimized when checking out places in resis' picks. Half the
> time I find an interesting object during a visit, want to check out
> the creator's picks, and end up adding another window or two before
> I've exhausted the picks in the first.
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-- 
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