Forums for discussing multi-wearables and related issues can be found here: https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables
Please re-direct all multi-wearables related conversations there - I'd like to keep all discussion centralized so everyone knows where to look for the latest info! -Nyx Nyx Linden wrote: > Greetings Opensource-dev! > > This tiny robot is going to be working over the next few weeks to > begin working on the next iteration of avatar features, and needs your > help! > We're hoping to continue our overhaul of how you manage your > appearance. Since we're shooting for moving towards quarterly > releases, there's a lot of work to be done! > > I'll be setting up a sub-form for collaboration and discussion of > designs, as well as working on cleaning up some initial design > concepts for how the user interface will be presented - I'll follow up > on this list with links to the documents when they're online. > > Some of the features we want to implement: > 1) A new panel to edit what is stored in your saved outfit without > creating a new one. > This will include both an inventory view and a view of your outfit > itself, so you can drag items from your inventory to your outfit > without having an extra floater open > 2) Editing of wearable items (body parts and/or clothing objects) in > the sidebar, selectable from the outfit editor > 3) Removal of the appearance floater > 4) Order-specific outfits with the ability to re-order wearables as > desired > 5) Ability to wear multiple wearables of the same type (multiple > shirts, multiple jackets and yes, multiple alpha masks!). > > I look forward to working with everyone and getting a lot of feedback > throughout the development process. I'll be releasing a lot more > detailed information as I can get it formatted and out the door. There > are just a handful of things to keep in mind. > > First, this is still a featureset developed by Linden Lab, which has a > few implications. If there is a dispute, we will hold final say on > what goes into the client we ship. There will not always be perfect > consensus on every decision made, but I will try to be more > transparent about what decisions we make and why, where appropriate. > Also, since the code for this feature will be in the main second-life > viewer, we do still require a signed CLA before we can integrate your > patches into our codebase. > > Second, I ask that we all do what we can to keep the discussion civil > and collaborative. The tiny robot cloning machine still isn't working > right yet, so there is only one of me and I'll make the time to > collaborate with everyone who wants to help with creating a more > robust featureset that will ship in the time we have to develop it. > Posts for ideas that we don't have the time or resource to implement, > rants, or non-constructive feedback will receive significantly less > attention. > > Once the forums are up, I'll post there with details of what > infrastructure is currently in place, what our initial designs are, > and how best to give feedback. Once we get our new branch structure in > place, I'll be doing all of my checkins in the open and will be > pulling in community contributions on a regular basis. I look forward > to working with the community on this project and providing a positive > examples to encourage other internal projects to work more directly > with the community! > > -Nyx _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges