Forums for discussing multi-wearables and related issues can be found 
here: 
https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables

Please re-direct all multi-wearables related conversations there - I'd 
like to keep all discussion centralized so everyone knows where to look 
for the latest info!

 -Nyx

Nyx Linden wrote:
> Greetings Opensource-dev!
>
>    This tiny robot is going to be working over the next few weeks to 
> begin working on the next iteration of avatar features, and needs your 
> help!
> We're hoping to continue our overhaul of how you manage your 
> appearance. Since we're shooting for moving towards quarterly 
> releases, there's a lot of work to be done!
>
> I'll be setting up a sub-form for collaboration and discussion of 
> designs, as well as working on cleaning up some initial design 
> concepts for how the user interface will be presented - I'll follow up 
> on this list with links to the documents when they're online.
>
> Some of the features we want to implement:
> 1) A new panel to edit what is stored in your saved outfit without 
> creating a new one.
>    This will include both an inventory view and a view of your outfit 
> itself, so you can drag items from your inventory to your outfit 
> without having an extra floater open
> 2) Editing of wearable items (body parts and/or clothing objects) in 
> the sidebar, selectable from the outfit editor
> 3) Removal of the appearance floater
> 4) Order-specific outfits with the ability to re-order wearables as 
> desired
> 5) Ability to wear multiple wearables of the same type (multiple 
> shirts, multiple jackets and yes, multiple alpha masks!).
>
> I look forward to working with everyone and getting a lot of feedback 
> throughout the development process. I'll be releasing a lot more 
> detailed information as I can get it formatted and out the door. There 
> are just a handful of things to keep in mind.
>
> First, this is still a featureset developed by Linden Lab, which has a 
> few implications. If there is a dispute, we will hold final say on 
> what goes into the client we ship. There will not always be perfect 
> consensus on every decision made, but I will try to be more 
> transparent about what decisions we make and why, where appropriate. 
> Also, since the code for this feature will be in the main second-life 
> viewer, we do still require a signed CLA before we can integrate your 
> patches into our codebase.
>
> Second, I ask that we all do what we can to keep the discussion civil 
> and collaborative. The tiny robot cloning machine still isn't working 
> right yet, so there is only one of me and I'll make the time to 
> collaborate with everyone who wants to help with creating a more 
> robust featureset that will ship in the time we have to develop it. 
> Posts for ideas that we don't have the time or resource to implement, 
> rants, or non-constructive feedback will receive significantly less 
> attention.
>
> Once the forums are up, I'll post there with details of what 
> infrastructure is currently in place, what our initial designs are, 
> and how best to give feedback. Once we get our new branch structure in 
> place, I'll be doing all of my checkins in the open and will be 
> pulling in community contributions on a regular basis. I look forward 
> to working with the community on this project and providing a positive 
> examples to encourage other internal projects to work more directly 
> with the community!
>
> -Nyx

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