On Fri, Apr 30, 2010 at 10:51 PM, Rob Nelson <nexisentertainm...@gmail.com> wrote: > As a person who is trying to patch (a now rather old version) of OpenSim > to handle voxel terrain, there's MANY, MANY flaws to the messaging > subsystem of both the viewer and the server. > > For one, I wanted to tack on an additional UDP/TCP message to handle > voxelmap transmissions and modification. Unfortunately, it appears that > even a tiny change to the messaging template would completely destroy > compatibility with SL, and even adding one packet handler in OpenSim > would involve changing LibOMV, 3 packet handling packages, and an > extremely long PacketType enum. This is NOT a flexible protocol that > we're using.
Yeah. You can try using GenericMessage - apparently RealExtend have - but it has the rather interesting limit that each Parameter is limited to 255 bytes. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges