On Fri, Apr 30, 2010 at 10:51 PM, Rob Nelson
<nexisentertainm...@gmail.com> wrote:
> As a person who is trying to patch (a now rather old version) of OpenSim
> to handle voxel terrain, there's MANY, MANY flaws to the messaging
> subsystem of both the viewer and the server.
>
> For one, I wanted to tack on an additional UDP/TCP message to handle
> voxelmap transmissions and modification.  Unfortunately, it appears that
> even a tiny change to the messaging template would completely destroy
> compatibility with SL, and even adding one packet handler in OpenSim
> would involve changing LibOMV, 3 packet handling packages, and an
> extremely long PacketType enum.  This is NOT a flexible protocol that
> we're using.

Yeah. You can try using GenericMessage - apparently RealExtend have -
but it has the rather interesting limit that each Parameter is limited
to 255 bytes.
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