It may be quite fast, but I don't think it's GPL, so I can't really use
it.  I'll have to come up with my own MacGyver'd implementation of LOD
and stitching after I finish the initial implementation.

Rob
On Thu, 2010-06-03 at 11:42 -0500, Jonathan Goodman wrote:
> It may be a bit late for this, but I would actually like to point out
> a paper that was recently released that details the construction of
> terrain from voxels in the C4 Game Engine (1.5.9, and the LOD
> algorithms introduced in C4 2.0 that was released a few days ago).
>  The implementation in place in C4 is quite fast, to the point it's
> quite suitable for realtime deformations of terrain.  It details the
> construction, Level of Detail, material handling for per-pixel
> lighting, and to some extent the editing tools available in C4 for
> voxel terrain editing.
> http://www.terathon.com/lengyel/Lengyel-VoxelTerrain.pdf
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