I've found that by uncommenting an argument to a function (I forget which and 
am currently indisposed; it's fairly obvious if you search for references to 
the name of the control for antialiasing (RenderFSAASamples or similar?)) you 
can get antialiasing to work properly on OS X, though it will require a relog 
when changing the setting, which a regression from the previous behaviour.

This works as a temporary hack; given the line was removed, I am assuming there 
is some improved pipeline that doesn't actually work yet. I also find that 
enabling FBO freezes rendering on my Mac. You get interesting effects if you 
subsequently try enabling deferred rendering too; unfortunately, such effects 
do not actually correspond with what you are supposed to be rendering. 

(apologies for poor formatting; On an iPad on a grounded plane)  

On 27 Aug 2010, at 11:37, Francesco Rabbi <syt...@gmail.com> wrote:

> Enabling FBO broke hires snapshot....
> 
> -- 
> Sent by iPhone
> 
> Il giorno 27/ago/2010, alle ore 12:36, Aimee Linden
> <ai...@lindenlab.com> ha scritto:
> 
>> On 27 Aug 2010, at 02:06, Trilo Byte wrote:
>> 
>>> Is it just me, or is anti-aliasing broken in the last couple builds?
>> 
>> Do you arms and legs look lumpier than normal? If so then it's you ;)
>> 
>> Quite a large amount of rendering work dropped in one of the latest updates. 
>> You're on a Mac right? It seems to be broken on my Mac also :( To get AA 
>> working on my Linux box I had to turn _on_ Framebuffer Objects in the 
>> Develop>Rendering menu (same as setting the RenderUseFBO debug option to 
>> True) but that just freezes rendering on my Mac.
>> 
>> So yup, it's not you, looks like we broke it at the moment.
>> 
>> Aimee.
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