I hope that some TPV developers provide us with alternatives to kludgily modified, poorly designed panels for groups, profiles, inventory, etc.
On Fri, Sep 17, 2010 at 7:02 PM, < [email protected]> wrote: > Send opensource-dev mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of opensource-dev digest..." > > > Today's Topics: > > 1. Re: Snowstorm - Product Engine? (Zi Ree) > 2. Re: Snowstorm - Product Engine? (Marine Kelley) > 3. Side topic related to cache (was Re: User Story: Improved > Cache (Ponzu) > 4. Re: Side topic related to cache (was Re: User Story: Improved > Cache (Altair Sythos Memo) > 5. Re: Snowstorm - Product Engine? (Trilo Byte) > 6. Re: Where to put & look for test viewers (Trilo Byte) > 7. Re: Snowstorm - Product Engine? (Brandon Husbands) > 8. Re: Snowstorm - Product Engine? (Brandon Husbands) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 17 Sep 2010 23:02:05 +0200 > From: Zi Ree <[email protected]> > Subject: Re: [opensource-dev] Snowstorm - Product Engine? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: Text/Plain; charset="iso-8859-1" > > Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence): > > > > Thus restoring 1x functionality. All thats left to do is add the > > > buttons back for them and menu choices. > > > > From an end user point of view, how does that differ from the current > > Development viewer functionality if the user has torn all the panels off > > as separate windows? > > I really really hope the difference is the ability to open as many profile > and > property floaters as we want, and not being limited to a single instance. > Does > the current Development viewer do that? > > Zi > > > ------------------------------ > > Message: 2 > Date: Fri, 17 Sep 2010 23:12:05 +0200 > From: Marine Kelley <[email protected]> > Subject: Re: [opensource-dev] Snowstorm - Product Engine? > To: Zi Ree <[email protected]> > Cc: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > On 17 September 2010 23:02, Zi Ree <[email protected]> wrote: > > > Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence): > > > > > > Thus restoring 1x functionality. All thats left to do is add the > > > > buttons back for them and menu choices. > > > > > > From an end user point of view, how does that differ from the current > > > Development viewer functionality if the user has torn all the panels > off > > > as separate windows? > > > > I really really hope the difference is the ability to open as many > profile > > and > > property floaters as we want, and not being limited to a single instance. > > Does > > the current Development viewer do that? > > > > Yes the very point of being able to tear off some tabs is to be able to > actually copy them, and to switch to another tab in order to do some > drag-and-drop like in 1.x. Tearing one tab just to tear it and not have it > in the sidebar is rather pointless, if you ask me. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.secondlife.com/pipermail/opensource-dev/attachments/20100917/48d8a711/attachment-0001.htm > > ------------------------------ > > Message: 3 > Date: Fri, 17 Sep 2010 17:14:01 -0400 > From: Ponzu <[email protected]> > Subject: [opensource-dev] Side topic related to cache (was Re: User > Story: Improved Cache > To: Vex Streeter <[email protected]> > Cc: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > I have also thought a bit about the situation where two or more users > are on the same subnet. Think of a dozens of people in the same LAN > in a meeting, for example. > > Current system has each user building an almost identical cache locally. > > Instead, what if all the users went through a proxy, and the proxy did > the caching? Wouldn't that be a big win? > > > ------------------------------ > > Message: 4 > Date: Fri, 17 Sep 2010 23:37:12 +0200 > From: Altair "Sythos" Memo <[email protected]> > Subject: Re: [opensource-dev] Side topic related to cache (was Re: > User Story: Improved Cache > To: Ponzu <[email protected]> > Cc: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=US-ASCII > > On Fri, 17 Sep 2010 17:14:01 -0400 > Ponzu <[email protected]> wrote: > > > I have also thought a bit about the situation where two or more users > > are on the same subnet. Think of a dozens of people in the same LAN > > in a meeting, for example. > > > > Current system has each user building an almost identical cache > > locally. > > > > Instead, what if all the users went through a proxy, and the proxy did > > the caching? Wouldn't that be a big win? > > by the way viewer support proxy you can use a local caching proxy > (oops, squid, sort off) and already extend *ALL* you want (HTTP get > textures.... cached in a standard HTTP cached server) > > > ------------------------------ > > Message: 5 > Date: Sat, 18 Sep 2010 00:39:39 +0100 > From: Trilo Byte <[email protected]> > Subject: Re: [opensource-dev] Snowstorm - Product Engine? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Now if only we could resize the width of the sidebar, we'd be getting > somewhere. ;-) Seems like extra clicks and screen clutter to be able to see > a little bit wider for inventory windows and group notices. Pop open > sidebar, detach or bounce to right side, and THEN finally be able to resize. > But then juggle the other windows if you need to actually interact with > anything in-world. > > I do like where it's headed though, great progress is being made. Cheers > to those working on it > > Trilo > > On Sep 17, 2010, at 7:13 PM, Oz Linden (Scott Lawrence) wrote: > > > On 2010-09-17 13:49, Brandon Husbands wrote: > >> It was a serious question. I wanted to know if LL did it or a 3rd > >> party contractor. not a insult. > > > > It doesn't matter... it's there, and we're going to have to deal with it > > (as in the recent changes to make panels detachable). > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > privileges > > > > ------------------------------ > > Message: 6 > Date: Sat, 18 Sep 2010 00:42:03 +0100 > From: Trilo Byte <[email protected]> > Subject: Re: [opensource-dev] Where to put & look for test viewers > To: opensource-dev <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > I agree, a newer one's needed (Phillip pledged to residents there would be > updates every 2 weeks, that doesn't seem to be happening). However, until > anti-aliasing gets fixed 2.1.2 isn't ready for prime time. > > Trilo > > On Sep 17, 2010, at 7:11 PM, Oz Linden (Scott Lawrence) wrote: > > > On 2010-09-17 13:36, Ponzu wrote: > >> When will Snowstorm post a Development Viewer Snapshot - TBD > >> > >> 8-) > > > > already on the main secondlife.com downloads page (though we need a > > newer one) > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > privileges > > > > ------------------------------ > > Message: 7 > Date: Fri, 17 Sep 2010 19:00:24 -0500 > From: Brandon Husbands <[email protected]> > Subject: Re: [opensource-dev] Snowstorm - Product Engine? > To: Trilo Byte <[email protected]> > Cc: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Your able to open as many of each as you want.... > And resize.... And actually close so it does not sit there minimised... > Thats how it works with my patch... > > > On Fri, Sep 17, 2010 at 6:39 PM, Trilo Byte <[email protected]> > wrote: > > > Now if only we could resize the width of the sidebar, we'd be getting > > somewhere. ;-) Seems like extra clicks and screen clutter to be able to > see > > a little bit wider for inventory windows and group notices. Pop open > > sidebar, detach or bounce to right side, and THEN finally be able to > resize. > > But then juggle the other windows if you need to actually interact with > > anything in-world. > > > > I do like where it's headed though, great progress is being made. Cheers > > to those working on it > > > > Trilo > > > > On Sep 17, 2010, at 7:13 PM, Oz Linden (Scott Lawrence) wrote: > > > > > On 2010-09-17 13:49, Brandon Husbands wrote: > > >> It was a serious question. I wanted to know if LL did it or a 3rd > > >> party contractor. not a insult. > > > > > > It doesn't matter... it's there, and we're going to have to deal with > it > > > (as in the recent changes to make panels detachable). > > > > > > _______________________________________________ > > > Policies and (un)subscribe information available here: > > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > > Please read the policies before posting to keep unmoderated posting > > privileges > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > > > > > > -- > > ------------------------------------------------------------------------------------------------------------------------------- > This email is a private and confidential communication. Any use of email > may > be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > > ------------------------------------------------------------------------------------------------------------------------------- > > ------------------------------------------------------------------------------------------------------------------------------- > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.secondlife.com/pipermail/opensource-dev/attachments/20100917/134a85cc/attachment-0001.htm > > ------------------------------ > > Message: 8 > Date: Fri, 17 Sep 2010 19:02:02 -0500 > From: Brandon Husbands <[email protected]> > Subject: Re: [opensource-dev] Snowstorm - Product Engine? > To: "Oz Linden (Scott Lawrence)" <[email protected]> > Cc: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > The current functionality you cant really close resizing is a pain and the > floater on minimize has a header that stays in place. > > On Fri, Sep 17, 2010 at 3:51 PM, Oz Linden (Scott Lawrence) < > [email protected]> wrote: > > > On 2010-09-17 15:38, Brandon Husbands wrote: > > > >> I am actually about finished with my mod for v2. > >> > >> It takes the sidebar.cpp file and only that file leaves all public > method > >> calls in. > >> But its rewritten to be a floater manager where if you want to call say > >> profile it launches it as a floater. > >> > >> Thus restoring 1x functionality. All thats left to do is add the buttons > >> back for them and menu choices. > >> > > > > From an end user point of view, how does that differ from the current > > Development viewer functionality if the user has torn all the panels off > as > > separate windows? > > > > > > > -- > > ------------------------------------------------------------------------------------------------------------------------------- > This email is a private and confidential communication. Any use of email > may > be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > > ------------------------------------------------------------------------------------------------------------------------------- > > ------------------------------------------------------------------------------------------------------------------------------- > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.secondlife.com/pipermail/opensource-dev/attachments/20100917/5ec653e8/attachment.htm > > ------------------------------ > > _______________________________________________ > opensource-dev mailing list > [email protected] > https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev > > > End of opensource-dev Digest, Vol 8, Issue 75 > ********************************************* > -- v i r t u a l w o r l d e n t h u s i a s t -- http://www.google.com/profiles/s u e z a n n e --
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