-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Well, indeed there are tons of limitations, but this is the first big improvement in the base avatar in quite a while (no, i don't count mesh import, they are implementing that before improving inworld tools just to piss me off)
On 27/9/2010 08:21, Anders Arnholm wrote: > On Mon, Sep 27, 2010 at 05:29:15AM -0300, Tigro Spottystripes wrote: > >> If we indeed are getting individual breast jiggle settings, that is a >> great move by LL, i had already proposed a way for Emerald users to have >> individual settings some time ago (embedding the parameters in the baked > > I'm not sure what expensive renderings i should be able to have enables > should be on the other side. The breasts moment are about adding > realism, it takes rendering cost and kills tons of attachments. > > The probels added with other parts moving ARE much bigger. How > attachment work win the moving part is really hard to get right. The > emerals solotions really should need a right/left nipple attackmant > point. We should also need the possibility for obejste to flex between > two, or more attackmants points. To make a realistic teeshirt needs, > three reference points, the spine/cheat and the two nipples. I would > love to see a tee that dorks and don't look like a bodypainting. > > -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEAREKAAYFAkygw2wACgkQ8ZFfSrFHsmVpmQCfZAhdRWdhMBw7fqmrnuacuetL S54An2m4RlzDiHzbR5qveLLK9IPt1v95 =69yt -----END PGP SIGNATURE----- _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges