Alright, this is the most incorrect post I have ever seen so I would guess you have used Unity for maybe a total of an one hour.
First of all you can use any network technology you like. It does come with a very basic P2P network, but you can use many game server that you like included some that support fail over and fault tolerance configurations. In fact there are those using SL's server and rendering prims and sculpties in Unity. The scripting language can also use C# and supports a way more complete set of functions then is available in SL. This list is so long I don't know where to start on functionality it supports that LSL doesn't support. Not sure your point about FPS, it has Ambers Occlusion culling, beast lighting and deferred lighting which lets it create FPS you can't do in SL for the same amount of content. So if you are going to comment on Unity please do your homework and don't mislead people. M. _____ From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Brandon Husbands Sent: Sunday, October 03, 2010 8:20 PM To: Robert Exile In Paradise Murphey Cc: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers Unity is the biggest POS i have ever used.... Not well designed. IMHO. Its like trying to do SL in javascript. Not literally but you know what i mean. It was never designed for a heavy network transport now multi player / mmo style. A FPS maybe but nothing on a grand scale. On Sun, Oct 3, 2010 at 7:04 PM, Robert "Exile In Paradise" Murphey <ex...@weylan-yutani.com> wrote: On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote: > That's why I suggested Ogre instead. I personally think it would be a > better fit and more productive to look at. Others may have different > opinions. Well, I run Linux and agree that being shut out after years of being supported would be suboptimal for me. Running in a VM is an exercise that only a masochist can love compared to an application natively supported. Plus, a VM position forces people to purchase additional OSes just to support one (or a handful) of apps, which add massive overheard in additional administration. At-home-VM is a temporary workaround, not a "platform strategy". Remember - SL is supposed to be Fast, Easy, Fun... not an enterprise-level support nightmare just to boot and run in the first place. Unity3D seems like a lot of "lose" to me: for the same amount of effort to switch to that, re-base on something else that keeps the same supported set of platforms or extends it without dropping already supported platforms. OGRE may be a great suggestion, especially in light of the RealXtend folks having already broken a LOT of the ground of an "SL client that uses OGRE rendering." Why re-reinvent their wheel? Maybe talk to them about Naali and see what goes from there? -- Robert "Exile In Paradise" Murphey Promise her anything, but give her Exxon unleaded. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- ---------------------------------------------------------------------------- --------------------------------------------------- This email is a private and confidential communication. Any use of email may be subject to the laws and regulations of the United States. You may not Repost, Distribute nor reproduce any content of this message. ---------------------------------------------------------------------------- --------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------
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