Could be related to an existing pjira which is why I asked. However it is 
restricted to code after the LL production release candidate. I observe this in 
the latest Kirstens and the beta viewer. Deleting cache and refreshing in the 
production viewer produces the expected inventory count. Therefore it "appears" 
to be related to the newer code base only.

However I do know asset data is "vanishing". I have a ticket open and never 
looked at in respect to a humble shoe texture I created and uploaded to SL that 
has vanished from the asset system. Easily replacable yes but highly annoying 
to 
know data seemingly vanishes into thin air that way. However the inventory 
record for that texture remains intact. When previewed or rezzed the texture 
just stays gray. No matter who tries to view it. That is an asset issue not an 
inventory issue.





________________________________
From: Ellla McMahon <elllamcma...@googlemail.com>
To: Ann Otoole <missannoto...@yahoo.com>
Cc: opensource-dev@lists.secondlife.com
Sent: Tue, October 5, 2010 3:41:06 PM
Subject: Re: [opensource-dev] Latest LL viewer beta has inventory count issues?

Recently reported against Second Life Server 10.9.10.210079SVC-6353Inventory 
fails to load fully


It has been ongoing for well over a year
>

so maybe not the issue you are seeing. Reporter was using Second Life 2.2.0 
(210127), so maybe this issue is more obvious in the 2.2 Beta.

Older issue SVC-5902 Client gives up before finishing to load full inventory 
due 
to packet loss and request for a refresh button VWR-23074 Unloading item on my 
inventory, cause some useless relog.

Other possibly related (to a slow/incomplete Inventory loading) issues 

        * VWR-23308Can't rename a new folder
        * STORM-314Wear button in My Appearance greyed out


On 5 October 2010 18:04, Ann Otoole <missannoto...@yahoo.com> wrote:

Anyone else noticing the inventory counts in the latest LL beta client are 
increasingly less than the count in the production release client and that 
cache 
clear does not correct it?
>
>
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