On 2011-01-24 20:45, Robert Martin wrote: > On Mon, Jan 24, 2011 at 7:53 PM, Trilo Byte<trilobyte5...@gmail.com> wrote: >> Perhaps the experimental/developer-related debug settings should be >> accessible from the Developer menu (further removing it from casual users). >> Then an 'Advanced Preferences' floater could be made available from the >> Advanced Menu. This would allow for an effort to seriously streamline the >> main/basic SL preferences. > what needs to happen is a full bore IRS level accounting needs to be > done on which preferences are actually used and which are > outdated 2.* series prefs (pull these out) > outdated 1.* series prefs (pull these out) > oddball but still used prefs > dangerous prefs > normal and menu accessable prefs > power user prefs > nonlinden admin prefs > Linden Only Prefs > TPV prefs that slipped into the stock viewer (was the feature added to > stock??) > > and then sit down and document what each one of those does (and > safe/dangerous values for same
Which illustrates nicely the scope of the problem, and explains part of why adding options is costly down the road. The plain fact is that usually the way we discover which preferences are used is to remove (or relocate) them and see who screams (we do get prefs settings as part of crash reports, but that only tells us what people who crash are using). As far as we can tell, someone always does, and correctly or not thinks that we've hopelessly broken something critical. The other problem is that some settings become "folklore": users, for whatever reason, become convinced that if you set preference X to Y then bad thing Z doesn't happen (or good thing Z does) when in fact there is no relationship at all (or, in fairness, we didn't think that there was and the relationship itself is a bug). So... creating the categorized list you suggest is itself a very large job, the results of which will be at best controversial and more probably just wrong. That doesn't mean it's not a noble undertaking (the most heroic quests are sometimes futile), but it's a tough sell. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges