Draw distance never makes a significant difference for me. Strange actually, cause I think it should... But it's not a very important factor it seems :/
Something that seems to correlate a lot with a low FPS is the number of avatars that have to be rendered. On Sun, 19 Jun 2011 06:49:19 -0400 "Oz Linden (Scott Lawrence)" <o...@lindenlab.com> wrote: > This has gotten a bit out of hand... We are absolutely not going to > automate draw distance. > > This got started as a speculative discussion that forked off of the > draw distance slider in which I asked whether or not it might be > possible to create a system that _if_explicitly_requested_, some > smart software could look at what factors in a users configuration > might be changed to improve FPS and advise the user on changes that > might improve performance. While DD might be one such parameter, > the system I asked about would not be an interesting contribution at > all if it were the only factor, and I never envisioned a system that > would actually change anything automatically - it would inform and > educate the user as to what settings changes might be made to improve > performance. > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges