Draw distance never makes a significant difference for me.
Strange actually, cause I think it should... But it's not
a very important factor it seems :/

Something that seems to correlate a lot with a low FPS
is the number of avatars that have to be rendered.

On Sun, 19 Jun 2011 06:49:19 -0400
"Oz Linden (Scott Lawrence)" <o...@lindenlab.com> wrote:

> This has gotten a bit out of hand...  We are absolutely not going to 
> automate draw distance.
> 
> This got started as a speculative discussion that forked off of the
> draw distance slider in which I asked whether or not it might be
> possible to create a system that _if_explicitly_requested_, some
> smart software could look at what factors in a users configuration
> might be changed to improve FPS and advise the user on changes that
> might improve performance.   While DD might be one such parameter,
> the system I asked about would not be an interesting contribution at
> all if it were the only factor, and I never envisioned a system that
> would actually change anything automatically - it would inform and
> educate the user as to what settings changes might be made to improve
> performance.
> 
> 
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-- 
Carlo Wood <ca...@alinoe.com>
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