On Fri, Jul 1, 2011 at 18:06, Altair Sythos <syt...@gmail.com> wrote: > On Fri, 01 Jul 2011 14:14:08 +0200 > Boroondas Gupte <slli...@boroon.dasgupta.ch> wrote: > >> On 06/28/2011 08:45 PM, Altair Sythos Memo wrote: >> > SecondLife-i686-2.7.6.233972/app_settings/shaders/class2/deferred/sunlightSSAOMSF.glsl >> > >> > should be sunLightSSAOMSF.glsl >> > >> > renaming turn ON again shadows >> Looks like that's already been fixed in b3e5a757f275 >> <https://bitbucket.org/lindenlab/viewer-development/changeset/b3e5a757f275> >> a week ago. Can you try whether it's working correctly in recent >> viewer-development test builds? > > i'll check asap, btw last night i've seen [COUNT] in prim cpunt edit > floater... maybe my version is too old
Seems to be fixed in latest Linux viewer-development. Shadows work on Second Life 2.7.6 (234497) Jul 1 2011 01:33:10 while they were broken on Second Life 2.7.6 (234127) Jun 28 2011 18:35:42 bye Opensource Obscure -- http://twitter.com/oobscure - http://opensourceobscure.com/lol discuss Second Life Viewer 2: http://j.mp/slv2group _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges