> The first tool is a pretty simple modification of the Second Life > client. When you upload a BVH animation, the Second Life client will > convert it to the internal Second Life animation format and then > upload it to the asset server. > > This modification would simply allow you to save it to the local hard > drive, rather than having it be uploaded.
Nexii has been kind enough to provide the above tool. https://bitbucket.org/Nexii_Malthus/combat-cubed/changeset/480e816dbc8b If you use it, please be aware of known issues 1 and 2. https://bitbucket.org/Nexii_Malthus/combat-cubed/issues Also, for editing and uploading these .anim files, some pieces provided by Zwagoth are useful: AnimMaker, a Windows-based external program for editing .anim files. http://par.googlecode.com/files/AnimMaker.zip And a simple patch to allow uploading .anim files through the bulk uploader. http://zwagoth.skaarj.com/upload_raw_anims_patch.patch And here is a link to the origin of these files, with a more information about them: https://jira.secondlife.com/browse/VWR-2374?focusedCommentId=112939&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-112939 Hopefully these will be useful to someone else, as well. Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges