I would assume it's the first step to have them on either side in user prefs down the road...
What I'd like to see with those left/right buttons is a full Dock Behavior much like the Mac OS Dock or A-dock app that: 1. Automatically hide and show when moving to the edge of the screen or corner (optional) 2. Automatically expand the dock (optional) 3. Have those buttons optionally show as image or text or both, using a similar approach as that of Adobe apps and the way panels open to the left along right side buttons. (The big mistake in V2 being that the buttons moved alongs with the panel which was very disorienting) 4. Give the same flexibility to that left/right dock as the new customizable approach for the bottom buttons. That way, on top of the Windows like approach on the bottom (reminiscent of the old v1 buttons that people are familiar with) you'd give more Mac/Dock like approach on the sides with the ability to place every item with either method at the user's preferences. The other thing we need get away from, are left and right sliding navigation within a panel/window which is not very good for this environment, as much is it for touch devices... On desktop computers the expectation is tabs over inner-window left and right sliders. And talking of Tabs I am not sure the "My" word prefixes all over (like 'My Textures', 'My Inventory' etc) are needed. It makes tabs longer that needed, and by definition "My" is already implied. i.e. What you are looking at is YOUR stuff not the neighbors... The UI is far from being Glorious but in a fairly good re-direction so far. Bryon On 10/18/11 11:41 PM, "Lance Corrimal" <lance.corri...@eregion.de> wrote: >Am Mittwoch, 19. Oktober 2011 schrieb Jonathan Welch: >> The new FUI project just got merged in to viewer-development. No >> more sidebar! Attached you can see there are buttons on the >> bottom and left. There's also a column you can move them to on >> the right which starts out unpopulated. For each of the 3 zones >> you can have icons or icons+labels and move buttons around or >> eliminate ones you don't want. > >why the eff are those buttons on the left instead of the right where >we all would expect them to be after around 2 years of sidebar? > >do "they" want to screw with users minds? > >other than that it looks fine. > >I'll give it a more in-deep once my local v-d has built. > > >bye, >LC > >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting >privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges