Those angle limits have been in place for many, many years. Though I agree that having them has little purpose, they have, nevertheless been there the whole time.
Ricky Cron Stardust On Wed, Oct 19, 2011 at 7:11 PM, Dave Booth <d...@meadowlakearts.com> wrote: > Where did the limits on mouselook angle come from in the newer builds? > In current development a mouselook-steered aircraft cant pitch up beyond > 80 degrees and cant pitch down beyond 40. It's got to be in the viewer > code somewhere because using TPVs like the current Firestorm beta I can > pitch freely between +90 and -90 in the same vehicle. This is breaking a > LOT of existing content, every aircraft that uses ML steering. Any > ideas, folks? It's hard to notice without fully functional flight > instruments but its a real problem - when a flight envelope can change > just based on the version of viewer code aircraft combat is blown into a > cocked hat... > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges