I guess I wasn't exactly clear...
What I need to know is how I have to modify my classes to make them work with boost::bind and the CallbackRegistry. When I try to just duplicate the way that other classes in the viewer use to register methods in the CallbackRegistry, I get tons of boost errors when building, all culminating from some missing function or such that is called get_pointer... So I think I need to inherit some special class or something, but I can't find which one! And what do I pass to the bind() call, there are several different ways to call it, with one, two, or three parameters, and what's the _(number) that usually gets passed last? As you can see, I don't really know what I'm doing there. bye, LC Am Sonntag, 13. November 2011 schrieb Ricky: > Is something like: > std::bind1st(std::mem_fun(&MyClass::MyMethod), myParameter) > what you are looking for? > > You can see working code using that on lines 350-390 of > https://bitbucket.org/kf6kjg/gsp-420-engine-design-graphics/src/120 > a2081bb2f/src/audio_core/AudioCore.cpp (This was code I wrote while > helping out another team in one of my classes.) > > Boost's Bind function > (http://www.boost.org/doc/libs/1_47_0/libs/bind/bind.html) > generalizes the standard call I used, and so might be easier to > use. Here's the same using Boost: > bind(&MyClass::MyMethod, myParameter) > > I hope this helps, > Ricky > Cron Stardust > > On Sat, Nov 12, 2011 at 1:54 PM, Lance Corrimal > > <lance.corri...@eregion.de> wrote: > > Hi there, > > > > > > I'm banging my head against a problem here... > > I want to add buttons to the toolboxes. > > > > The actuall adding is easy, but I have trouble figuring out what > > I need to do to register some callbacks into the classes I need. > > > > I have two classes that I need to "buttonize"... one represents > > the graphical UI for a set of new features, and that one I > > managed to set up as a toolbox button just fine. > > > > The other one is troublesome though. I need to establish a method > > that gets called (with no parameter, or a dummy), to toggle an > > internal switch in my class, and I need another callback, that > > returns the boolean value of that internal switch, to turn the > > button green or not. Think of a simple "on/off switch". > > > > What I can't figure out is what I actually have to do with my > > class to implement the callbacks properly, and what I have to > > pass to the function that registers the callback. > > > > Any hints/tips for me? > > > > thanks, > > > > LC > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated > > posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges