In a former life as a game developer, we'd run networked games through a
Linux box, configured to simulate various forms of network degradation. It
was a nuisance to set up, but it always turned up some opportunities for
small changes that improved players' experiences.

An ex-Linden pointed out this tool for OS X, which accomplishes the same
thing without a separate machine, and which is very simple to use. I didn't
know about, and I don't know if our QA guys use something similar. Has
anyone on this list seen and played with it?

http://mattgemmell.com/2011/07/25/network-link-conditioner-in-lion/

http://osxdaily.com/2011/08/10/simulate-internet-connectivity-bandwidth-speeds-network-link-conditioner/

We don't officially support wifi networks. But if anyone turns up something
that consistently fails with the lossy wifi profiles, IMHO it's still worth
attention. Any failures this would turn up would probably affect overseas
users as well.

Don't burn any calories trying the Edge or 3G settings, unless it's out of
morbid curiosity. :)

-- 
Brian McGroarty | Linden Lab
Sent from my Newton MP2100 via acoustic coupler
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to