I strongly support this patch; the internal animation format can do many unique 
animation tricks that the bvh cannot; including:

-Different animation priorities per-joint
-Keyframed animation control of eyes!
-Variable length joint offsets per frame (allowing cartoon-like "stretchy" 
bones)
-Keyframed rotation and repositioning of attachments (which meshes can weight 
to; to use as new child bones :) )
-ClientSide scaling of attachments and default mesh

Just to name a few.

-Adeon Writer

On Jan 16, 2012, at 8:50 PM, Laurent Rathle <laurent.bec...@madonie.org> wrote:

> 
> Hello,
> 
> Is it possible to add the following patch :
> 
> In  indra/newview/llviewermenufile.cpp. Locate the function 
> upload_new_resource, and circa line 800 (search for 
> DoNotSupportBulkAnimationUpload  ) after the following code:
> 
>        else if (exten == "bvh")
>        {
>                error_message = llformat("We do not currently support bulk 
> upload of animation files\n");
>                upload_error(error_message, "DoNotSupportBulkAnimationUpload", 
> filename, args);
>                return;
>        }
> add the following:
> 
>        else if (exten == "anim")
>        {
>                asset_type = LLAssetType::AT_ANIMATION;
>                filename = src_filename;
>        }
> 
> as seen on this web page :
> 
> http://blog.machinimatrix.org/avastar/avastar-anim-format/
> 
> Should I open a Jira as feature request for this ?
> 
> Thank you
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