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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/552/
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(Updated Feb. 18, 2012, 5:24 a.m.)
Review request for Viewer.
Changes
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Fix possible compiling issue on Linux
Description
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Part 1
Open your inventory's Animations folder
Double click on an animation
Click on Play Inworld: Play Inworld is replaced by a Stop button
Observed behavior: It is still possible to click on Play Locally, which also is
replaced by a Stop button. Clicking on either Stop works and resets the floater
back to having both Play buttons showing.
Expected behavior: When one of the play buttons is clicked the other should be
disabled.
Part 2
1 .To reproduce, get any non looping animation. ie, one that plays once and
then stops.
2. Right click in inventory and select play in world.
3. The animation dialog appears with play locally and play in world buttons.
4. When the animation is playing, the play in world button changes to a stop
button, which makes it stop playing.
Now here's the problem:
5. When the animation finishes of it's own accord, the button still says stop.
To play it again, you have to click the redundant stop button to make it change
back to Play in World, then click that to play again.
Expected behaviour, is that when an animation finishes, the stop button should
change back of it's own accord.
This addresses bug STORM-1807.
http://jira.secondlife.com/browse/STORM-1807
Diffs (updated)
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doc/contributions.txt 0a41a8750048
indra/newview/llinventorybridge.cpp 0a41a8750048
indra/newview/llpreviewanim.h 0a41a8750048
indra/newview/llpreviewanim.cpp 0a41a8750048
indra/newview/skins/default/xui/en/floater_preview_animation.xml 0a41a8750048
Diff: http://codereview.secondlife.com/r/552/diff/diff
Testing
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See test plan in jira.
Thanks,
Jonathan Yap
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