Firestorm has the chat rings from that patch that was given to LL but they declined it. Its off by default in Firestorm. ~Tank > Date: Wed, 9 May 2012 09:33:59 -0400 > From: jhwe...@gmail.com > To: adeonwri...@live.com > CC: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Talk/shout circles on minimap, lost in the > cracks? > > The viewer should be out soon (if it is not already) with an > improvement to how the nearby list is generated (which the minimap > will be using). The change will result in correct agent height data > being obtained if the agent is approximately within your draw > distance, no matter what height they are at (this code is very similar > to what Firestorm has had for a while). > > On Wed, May 9, 2012 at 9:21 AM, Adeon Writer <adeonwri...@live.com> wrote: > > Er... Just color the dots based on talk/shout/toofar? ;) > > > > -Adeon > > > > On May 9, 2012, at 9:11 AM, Ricky <kf6...@gmail.com> wrote: > > > > Correct, but most often a thick horizontal plane centered on your avatar's > > altitude is considered the most critical area. This volume is supposed to > > be indicated by the dots being round instead of triangular, thus giving the > > vertical filtering while the circles give the horizontal. I admit that just > > changing the shape of the dots is most likely not enough - if they changed > > brightness, and maybe hue or alpha, as well it would be clearer who's in the > > same thick plane. > > > > I say "supposed to be indicated by" because of the now well-known issues > > with resolving coarse altitude differences above about 1km... > > > > Ricky > > Cron Stardust > > > > On Wed, May 9, 2012 at 5:19 AM, Zai Lynch > > <i_really_needed_a_new_mail...@gmx.de> wrote: > >> > >> Well, I don't know either about these circles. I only read about them in > >> this thread, though it seems they're supposed to indicate if someone is in > >> chat range or not. Though a circle won't indicate that, since SL is 3 > >> dimensional. If someone appears to be in chat range on the mini map, they > >> might not be, as chat range is a sphere, not a circle. > >> > >> > >> > >> On Wed, May 9, 2012 at 2:09 PM, Lance Corrimal <lance.corri...@eregion.de> > >> wrote: > >>> > >>> Am Dienstag, 8. Mai 2012, 12:27:40 schrieb Oz Linden: > >>> > >>> > No... the user experience folks decided that the minimap was confusing > >>> > enough and that the circles made it worse. > >>> > >>> says a lot about those folks ;) > >>> > >>> > As punishment, we assigned it to them to find a better solution :-) > >>> > >>> I like the sound of that. > >>> > >>> That being said, has anyone ever seen a member of the user experience > >>> team > >>> inworld? > >>> > >>> > >>> bye, > >>> LC > >>> _______________________________________________ > >>> Policies and (un)subscribe information available here: > >>> http://wiki.secondlife.com/wiki/OpenSource-Dev > >>> Please read the policies before posting to keep unmoderated posting > >>> privileges > >> > >> > >> > >> > >> -- > >> @ZaiLynch > >> > >> > >> _______________________________________________ > >> Policies and (un)subscribe information available here: > >> http://wiki.secondlife.com/wiki/OpenSource-Dev > >> Please read the policies before posting to keep unmoderated posting > >> privileges > > > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > > > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
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